Patch Version 0.9b Weapon Adjustments

Dual Hound Teeth

  • Base damage increased: 23.0 → 24.0 (up 4.3%)
  • Crit multiplier increased: 1.8x → 2.0x (up 11.11%)
  • Piercing rate increased: 20.0% → 25.0% (up 5.0%)
  • Reload time reduced: 1.8s → 1.5s (down 16.67%)
  • Effective distance increased: 150.0m → 250.0m (up 66.7%)
  • Precision & spread:
    • Inaccuracy spread rate: down 4.0%
    • Inaccuracy spread recovery: down 40.0%

Dual Cougar Teeth

  • Base damage increased: 28.0 → 29.0 (up 3.6%)
  • Piercing rate reduced: 40.0% → 35.0% (down 5.0%)
  • Reserve size reduced: 64.0 → 48.0 (down 25.0%)
  • Effective distance increased: 150.0m → 250.0m (up 66.7%)
  • Precision & spread:
    • Standing inaccuracy: up 4.8%
    • Moving inaccuracy: up 9.5%
    • Inaccuracy spread rate: down 4.8%
    • Inaccuracy spread recovery: down 28.6%

Dual Silver Cougar Teeth

  • Base damage increased: 28.0 → 29.0 (up 3.6%)
  • Piercing rate reduced: 40.0% → 35.0% (down 5.0%)
  • Reserve size reduced: 64.0 → 48.0 (down 25.0%)
  • Effective distance increased: 150.0m → 250.0m (up 66.7%)
  • Precision & spread:
    • Standing inaccuracy: up 4.8%
    • Moving inaccuracy: up 9.5%
    • Inaccuracy spread rate: down 4.8%
    • Inaccuracy spread recovery: down 28.6%

Dual Lion Teeth

  • Mag size reduced: 28.0 → 24.0 (down 14.3%)
  • Reserve size reduced: 84.0 → 72.0 (down 14.3%)
  • Effective distance increased: 150.0m → 250.0m (up 66.7%)
  • Precision & spread:
    • Standing inaccuracy: up 5.6%
    • Moving inaccuracy: up 22.2%
    • Inaccuracy spread rate: down 2.2%
    • Inaccuracy spread recovery: down 44.4%

Dual Black Lion Teeth

  • Mag size reduced: 28.0 → 24.0 (down 14.3%)
  • Reserve size reduced: 84.0 → 72.0 (down 14.3%)
  • Effective distance increased: 150.0m → 250.0m (up 66.7%)
  • Precision & spread:
    • Standing inaccuracy: up 5.6%
    • Moving inaccuracy: up 22.2%
    • Inaccuracy spread rate: down 2.2%
    • Inaccuracy spread recovery: down 44.4%

Lightning Dual Lion Teeth

  • Mag size reduced: 28.0 → 24.0 (down 14.3%)
  • Reserve size reduced: 84.0 → 72.0 (down 14.3%)
  • Effective distance increased: 150.0m → 250.0m (up 66.7%)
  • Precision & spread:
    • Standing inaccuracy: up 5.6%
    • Moving inaccuracy: up 22.2%
    • Inaccuracy spread rate: down 2.2%
    • Inaccuracy spread recovery: down 44.4%

Dual Tiger Teeth

  • Base damage reduced: 24.0 → 22.0 (down 8.3%)
  • Mag size reduced: 26.0 → 24.0 (down 7.7%)
  • Reserve size increased: 78.0 → 96.0 (up 23.1%)
  • Reload time reduced: 1.5s → 1.3s (down 13.33%)
  • Effective distance increased: 240.0m → 250.0m (up 4.2%)
  • Precision & spread:
    • Moving inaccuracy: up 10.0%
    • Inaccuracy spread rate: down 6.0%
    • Inaccuracy spread recovery: down 30.0%

Dual Jungle Tiger Teeth

  • Base damage reduced: 24.0 → 22.0 (down 8.3%)
  • Mag size reduced: 26.0 → 24.0 (down 7.7%)
  • Reserve size increased: 78.0 → 96.0 (up 23.1%)
  • Reload time reduced: 1.5s → 1.3s (down 13.33%)
  • Effective distance increased: 240.0m → 250.0m (up 4.2%)
  • Precision & spread:
    • Moving inaccuracy: up 10.0%
    • Inaccuracy spread rate: down 6.0%
    • Inaccuracy spread recovery: down 30.0%

Dual Dragon Teeth

  • Base damage reduced: 23.0 → 22.0 (down 4.3%)
  • Crit multiplier increased: 1.8x → 2.0x (up 11.11%)
  • Piercing rate increased: 20.0% → 25.0% (up 5.0%)
  • Mag size reduced: 24.0 → 22.0 (down 8.3%)
  • Reload time reduced: 1.8s → 1.5s (down 16.67%)
  • Effective distance increased: 150.0m → 350.0m (up 133.3%)
  • Precision & spread:
    • Standing inaccuracy: down 5.0%
    • Moving inaccuracy: down 10.0%
    • Inaccuracy spread rate: down 4.0%
    • Inaccuracy spread recovery: down 40.0%

Dual Desert Dragon Teeth

  • Base damage reduced: 23.0 → 22.0 (down 4.3%)
  • Crit multiplier increased: 1.8x → 2.0x (up 11.11%)
  • Piercing rate increased: 20.0% → 25.0% (up 5.0%)
  • Mag size reduced: 24.0 → 22.0 (down 8.3%)
  • Reload time reduced: 1.8s → 1.5s (down 16.67%)
  • Effective distance increased: 150.0m → 350.0m (up 133.3%)
  • Precision & spread:
    • Standing inaccuracy: down 5.0%
    • Moving inaccuracy: down 10.0%
    • Inaccuracy spread rate: down 4.0%
    • Inaccuracy spread recovery: down 40.0%

Raven Eye

  • Base damage increased: 35.0 → 40.0 (up 14.3%)
  • Crit multiplier reduced: 2.0x → 1.7x (down 15.0%)
  • Bullet penetration reduced: 3.0% → 1.0% (down 2.0%)
  • Reserve size reduced: 66.0 → 54.0 (down 18.2%)
  • Reload time reduced: 0.9s → 0.8s (down 11.11%)
  • Effective distance reduced: 260.0m → 250.0m (down 3.8%)
  • Precision & spread:
    • Standing inaccuracy: up 11.8%
    • Moving inaccuracy: up 123.5%
    • Inaccuracy spread rate: up 17.6%
    • Inaccuracy spread recovery: up 94.1%

Falcon Eye

  • Base damage increased: 28.0 → 33.0 (up 17.9%)
  • Crit multiplier reduced: 2.2x → 2.0x (down 9.09%)
  • Piercing rate increased: 30.0% → 35.0% (up 5.0%)
  • Reserve size reduced: 104.0 → 64.0 (down 38.5%)
  • Fire rate reduced: 8.33/s → 7.35/s (down 11.76%)
  • Effective distance increased: 190.0m → 250.0m (up 31.6%)
  • Precision & spread:
    • Standing inaccuracy: up 6.7%
    • Moving inaccuracy: up 100.0%
    • Inaccuracy spread rate: up 33.3%
    • Inaccuracy spread recovery: up 93.3%

Desert Falcon Eye

  • Base damage increased: 28.0 → 33.0 (up 17.9%)
  • Crit multiplier reduced: 2.2x → 2.0x (down 9.09%)
  • Piercing rate increased: 30.0% → 35.0% (up 5.0%)
  • Reserve size reduced: 104.0 → 64.0 (down 38.5%)
  • Fire rate reduced: 8.33/s → 7.35/s (down 11.76%)
  • Effective distance increased: 190.0m → 250.0m (up 31.6%)
  • Precision & spread:
    • Standing inaccuracy: up 6.7%
    • Moving inaccuracy: up 100.0%
    • Inaccuracy spread rate: up 33.3%
    • Inaccuracy spread recovery: up 93.3%

Falcon Eye R

  • Base damage increased: 28.0 → 33.0 (up 17.9%)
  • Crit multiplier reduced: 2.2x → 2.0x (down 9.09%)
  • Piercing rate increased: 30.0% → 35.0% (up 5.0%)
  • Reserve size reduced: 104.0 → 64.0 (down 38.5%)
  • Fire rate reduced: 8.33/s → 7.35/s (down 11.76%)
  • Effective distance increased: 190.0m → 250.0m (up 31.6%)
  • Precision & spread:
    • Standing inaccuracy: up 6.7%
    • Moving inaccuracy: up 100.0%
    • Inaccuracy spread rate: up 33.3%
    • Inaccuracy spread recovery: up 93.3%

Raptor Eye

  • Base damage reduced: 48.0 → 45.0 (down 6.2%)
  • Crit multiplier reduced: 2.1x → 1.5x (down 28.57%)
  • Piercing rate reduced: 35.0% → 30.0% (down 5.0%)
  • Mag size reduced: 6.0 → 5.0 (down 16.67%)
  • Reserve size increased: 30.0 → 40.0 (up 33.3%)
  • Reload time increased: 0.8s → 1.0s (up 25.0%)
  • Effective distance increased: 190.0m → 250.0m (up 31.6%)
  • Precision & spread:
    • Standing inaccuracy: up 4.5%
    • Moving inaccuracy: up 68.2%
    • Inaccuracy spread rate: up 18.2%
    • Inaccuracy spread recovery: up 72.7%

Silver Raptor Eye

  • Base damage reduced: 48.0 → 45.0 (down 6.2%)
  • Crit multiplier reduced: 2.1x → 1.5x (down 28.57%)
  • Piercing rate reduced: 35.0% → 30.0% (down 5.0%)
  • Mag size reduced: 6.0 → 5.0 (down 16.67%)
  • Reserve size increased: 30.0 → 40.0 (up 33.3%)
  • Reload time increased: 0.8s → 1.0s (up 25.0%)
  • Effective distance increased: 190.0m → 250.0m (up 31.6%)
  • Precision & spread:
    • Standing inaccuracy: up 4.5%
    • Moving inaccuracy: up 68.2%
    • Inaccuracy spread rate: up 18.2%
    • Inaccuracy spread recovery: up 72.7%

Lightning Raptor Eye

  • Base damage reduced: 48.0 → 45.0 (down 6.2%)
  • Crit multiplier reduced: 2.1x → 1.5x (down 28.57%)
  • Piercing rate reduced: 35.0% → 30.0% (down 5.0%)
  • Mag size reduced: 6.0 → 5.0 (down 16.67%)
  • Reserve size increased: 30.0 → 40.0 (up 33.3%)
  • Reload time increased: 0.8s → 1.0s (up 25.0%)
  • Effective distance increased: 190.0m → 250.0m (up 31.6%)
  • Precision & spread:
    • Standing inaccuracy: up 4.5%
    • Moving inaccuracy: up 68.2%
    • Inaccuracy spread rate: up 18.2%
    • Inaccuracy spread recovery: up 72.7%

Eagle Eye

  • Crit multiplier reduced: 2.0x → 1.9x (down 5.0%)
  • Bullet penetration reduced: 3.0% → 2.0% (down 1.0%)
  • Reserve size reduced: 66.0 → 40.0 (down 39.4%)
  • Fire rate reduced: 5.26/s → 4.44/s (down 15.56%)
  • Reload time increased: 0.9s → 1.0s (up 11.11%)
  • Effective distance increased: 260.0m → 350.0m (up 34.6%)
  • Precision & spread:
    • Moving inaccuracy: up 88.2%
    • Inaccuracy spread rate: up 11.8%
    • Inaccuracy spread recovery: up 94.1%

Fire Eagle Eye

  • Crit multiplier reduced: 2.0x → 1.9x (down 5.0%)
  • Bullet penetration reduced: 3.0% → 2.0% (down 1.0%)
  • Reserve size reduced: 66.0 → 40.0 (down 39.4%)
  • Fire rate reduced: 5.26/s → 4.44/s (down 15.56%)
  • Reload time increased: 0.9s → 1.0s (up 11.11%)
  • Effective distance increased: 260.0m → 350.0m (up 34.6%)
  • Precision & spread:
    • Moving inaccuracy: up 88.2%
    • Inaccuracy spread rate: up 11.8%
    • Inaccuracy spread recovery: up 94.1%

Scorpius

  • Base damage increased: 13.5 → 14.0 (up 3.7%)
  • Fire rate reduced: 11.1/s → 10.8/s (down 3.2%)
  • Reload time increased: 1.2s → 1.5s (up 25.0%)
  • Precision & spread:
    • Standing inaccuracy: up 22.2%
    • Moving inaccuracy: up 50.0%
    • Inaccuracy spread recovery: down 5.6%

Schmeisser

  • Base damage increased: 13.5 → 16.0 (up 18.5%)
  • Mag size reduced: 30.0 → 25.0 (down 16.7%)
  • Reserve size reduced: 90.0 → 75.0 (down 16.7%)
  • Fire rate reduced: 11.1/s → 9.8/s (down 11.8%)
  • Reload time increased: 1.2s → 1.7s (up 41.67%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread rate: up 2.2%
    • Inaccuracy spread recovery: down 5.6%

Custom Schmeisser

  • Base damage increased: 13.5 → 16.0 (up 18.5%)
  • Mag size reduced: 30.0 → 25.0 (down 16.7%)
  • Reserve size reduced: 90.0 → 75.0 (down 16.7%)
  • Fire rate reduced: 11.1/s → 9.8/s (down 11.8%)
  • Reload time increased: 1.2s → 1.7s (up 41.67%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread rate: up 2.2%
    • Inaccuracy spread recovery: down 5.6%

Ingram

  • Base damage reduced: 13.5 → 12.0 (down 11.1%)
  • Mag size increased: 30.0 → 40.0 (up 33.3%)
  • Reserve size increased: 90.0 → 120.0 (up 33.3%)
  • Fire rate increased: 11.1/s → 11.8/s (up 5.9%)
  • Reload time increased: 1.2s → 1.7s (up 41.67%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread recovery: down 5.6%

Custom Ingram

  • Base damage reduced: 13.5 → 12.0 (down 11.1%)
  • Mag size increased: 30.0 → 40.0 (up 33.3%)
  • Reserve size increased: 90.0 → 120.0 (up 33.3%)
  • Fire rate increased: 11.1/s → 11.8/s (up 5.9%)
  • Reload time increased: 1.2s → 1.7s (up 41.67%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread recovery: down 5.6%

Striker

  • Base damage reduced: 13.5 → 12.0 (down 11.1%)
  • Fire rate increased: 11.1/s → 11.6/s (up 4.7%)
  • Reload time increased: 1.2s → 1.4s (up 16.67%)
  • Precision & spread:
    • Standing inaccuracy: up 16.7%
    • Moving inaccuracy: up 38.9%
    • Inaccuracy spread recovery: down 5.6%

Custom Striker

  • Base damage reduced: 13.5 → 12.0 (down 11.1%)
  • Fire rate increased: 11.1/s → 11.6/s (up 4.7%)
  • Reload time increased: 1.2s → 1.4s (up 16.67%)
  • Precision & spread:
    • Standing inaccuracy: up 16.7%
    • Moving inaccuracy: up 38.9%
    • Inaccuracy spread recovery: down 5.6%

Blazing Striker

  • Base damage reduced: 13.5 → 12.0 (down 11.1%)
  • Fire rate increased: 11.1/s → 11.6/s (up 4.7%)
  • Reload time increased: 1.2s → 1.4s (up 16.67%)
  • Precision & spread:
    • Standing inaccuracy: up 16.7%
    • Moving inaccuracy: up 38.9%
    • Inaccuracy spread recovery: down 5.6%

Coffin

  • Base damage reduced: 13.5 → 13.0 (down 3.7%)
  • Fire rate increased: 11.1/s → 12.8/s (up 15.4%)
  • Reload time increased: 1.2s → 1.5s (up 25.0%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread recovery: down 5.6%

Custom Coffin

  • Base damage reduced: 13.5 → 13.0 (down 3.7%)
  • Fire rate increased: 11.1/s → 12.8/s (up 15.4%)
  • Reload time increased: 1.2s → 1.5s (up 25.0%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread recovery: down 5.6%

Lightning Coffin

  • Base damage reduced: 13.5 → 13.0 (down 3.7%)
  • Fire rate increased: 11.1/s → 12.8/s (up 15.4%)
  • Reload time increased: 1.2s → 1.5s (up 25.0%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread recovery: down 5.6%

Rainbow Coffin

  • Base damage reduced: 13.5 → 13.0 (down 3.7%)
  • Fire rate increased: 11.1/s → 12.8/s (up 15.4%)
  • Reload time increased: 1.2s → 1.5s (up 25.0%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread recovery: down 5.6%

Sprite Coffin

  • Base damage reduced: 13.5 → 13.0 (down 3.7%)
  • Fire rate increased: 11.1/s → 12.8/s (up 15.4%)
  • Reload time increased: 1.2s → 1.5s (up 25.0%)
  • Precision & spread:
    • Standing inaccuracy: up 27.8%
    • Moving inaccuracy: up 61.1%
    • Inaccuracy spread recovery: down 5.6%

Typewriter

  • Base damage increased: 17.6 → 19.0 (up 8.0%)
  • Mag size increased: 30.0 → 35.0 (up 16.7%)
  • Reserve size increased: 120.0 → 140.0 (up 16.7%)
  • Precision & spread:
    • Standing inaccuracy: up 6.7%
    • Moving inaccuracy: up 380.0%
    • Inaccuracy spread rate: up 4.0%
    • Inaccuracy spread recovery: down 26.7%

Akov

  • Base damage increased: 24.2 → 25.0 (up 3.3%)
  • Piercing rate increased: 32.0% → 35.0% (up 3.0%)
  • Mag size reduced: 27.0 → 24.0 (down 11.1%)
  • Reserve size reduced: 81.0 → 72.0 (down 11.1%)
  • Reload time increased: 1.85s → 2.0s (up 8.11%)
  • Weapon draw time increased: 0.46s → 0.5s (up 8.7%)
  • Precision & spread:
    • Standing inaccuracy: down 9.5%
    • Moving inaccuracy: up 238.1%
    • Inaccuracy spread recovery: down 9.5%

Wood Green Akov

  • Base damage reduced: 26.2 → 25.0 (down 4.6%)
  • Piercing rate increased: 32.0% → 35.0% (up 3.0%)
  • Mag size reduced: 27.0 → 24.0 (down 11.1%)
  • Reserve size reduced: 81.0 → 72.0 (down 11.1%)
  • Reload time increased: 1.85s → 2.0s (up 8.11%)
  • Weapon draw time increased: 0.35s → 0.5s (up 42.86%)
  • Precision & spread:
    • Standing inaccuracy: down 11.4%
    • Moving inaccuracy: up 236.2%
    • Inaccuracy spread recovery: down 9.5%

Emfour

  • Base damage reduced: 19.9 → 19.0 (down 4.5%)
  • Precision & spread:
    • Standing inaccuracy: down 11.1%
    • Moving inaccuracy: up 272.2%
    • Inaccuracy spread rate: down 2.2%
    • Inaccuracy spread recovery: down 11.1%

Desert Emfour

  • Base damage reduced: 19.9 → 19.0 (down 4.5%)
  • Precision & spread:
    • Standing inaccuracy: down 11.1%
    • Moving inaccuracy: up 272.2%
    • Inaccuracy spread rate: down 2.2%
    • Inaccuracy spread recovery: down 11.1%

Blazing M4

  • Base damage reduced: 19.9 → 19.0 (down 4.5%)
  • Precision & spread:
    • Standing inaccuracy: down 11.1%
    • Moving inaccuracy: up 272.2%
    • Inaccuracy spread rate: down 2.2%
    • Inaccuracy spread recovery: down 11.1%

Guardian

  • Base damage reduced: 25.0 → 21.0 (down 16.0%)
  • Weapon draw time increased: 0.35s → 0.5s (up 42.86%)
  • Precision & spread:
    • Standing inaccuracy: down 9.5%
    • Moving inaccuracy: up 233.3%
    • Inaccuracy spread rate: down 4.8%
    • Inaccuracy spread recovery: down 4.8%

Red Guardian

  • Base damage reduced: 25.0 → 21.0 (down 16.0%)
  • Weapon draw time increased: 0.35s → 0.5s (up 42.86%)
  • Precision & spread:
    • Standing inaccuracy: down 9.5%
    • Moving inaccuracy: up 233.3%
    • Inaccuracy spread rate: down 4.8%
    • Inaccuracy spread recovery: down 4.8%

Eliminator

  • Base damage increased: 17.6 → 18.0 (up 2.3%)
  • Mag size increased: 30.0 → 32.0 (up 6.7%)
  • Reserve size reduced: 120.0 → 96.0 (down 20.0%)
  • Reload time increased: 1.8s → 2.0s (up 11.11%)
  • Precision & spread:
    • Standing inaccuracy: up 6.7%
    • Moving inaccuracy: up 380.0%
    • Inaccuracy spread rate: up 1.3%
    • Inaccuracy spread recovery: down 26.7%

Gray Eliminator

  • Base damage increased: 17.6 → 18.0 (up 2.3%)
  • Mag size increased: 30.0 → 32.0 (up 6.7%)
  • Reserve size reduced: 120.0 → 96.0 (down 20.0%)
  • Reload time increased: 1.8s → 2.0s (up 11.11%)
  • Precision & spread:
    • Standing inaccuracy: up 6.7%
    • Moving inaccuracy: up 380.0%
    • Inaccuracy spread rate: up 1.3%
    • Inaccuracy spread recovery: down 26.7%

Lightning Eliminator

  • Base damage increased: 17.6 → 18.0 (up 2.3%)
  • Mag size increased: 30.0 → 32.0 (up 6.7%)
  • Reserve size reduced: 120.0 → 96.0 (down 20.0%)
  • Reload time increased: 1.8s → 2.0s (up 11.11%)
  • Precision & spread:
    • Standing inaccuracy: up 6.7%
    • Moving inaccuracy: up 380.0%
    • Inaccuracy spread rate: up 1.3%
    • Inaccuracy spread recovery: down 26.7%

Deer Hunter

  • Base damage reduced: 95.0 → 80.0 (down 15.8%)
  • Zoomed damage reduced: 110.0 → 80.0 (down 27.3%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Reserve size reduced: 20.0 → 16.0 (down 20.0%)
  • Fire rate increased: 0.77/s → 0.91/s (up 18.18%)
  • Reload time reduced: 1.8s → 1.5s (down 16.67%)
  • Weapon draw time reduced: 0.5s → 0.42s (down 16.0%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Predator

  • Base damage reduced: 110.0 → 90.0 (down 18.2%)
  • Zoomed damage reduced: 114.0 → 90.0 (down 21.1%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Reserve size reduced: 18.0 → 12.0 (down 33.3%)
  • Effective distance reduced: 450.0m → 400.0m (down 11.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Golden Predator

  • Base damage reduced: 110.0 → 90.0 (down 18.2%)
  • Zoomed damage reduced: 114.0 → 90.0 (down 21.1%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Reserve size reduced: 18.0 → 12.0 (down 33.3%)
  • Effective distance reduced: 450.0m → 400.0m (down 11.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Lightning Predator

  • Base damage reduced: 110.0 → 90.0 (down 18.2%)
  • Zoomed damage reduced: 114.0 → 90.0 (down 21.1%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Reserve size reduced: 18.0 → 12.0 (down 33.3%)
  • Effective distance reduced: 450.0m → 400.0m (down 11.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Sprite Predator

  • Base damage reduced: 110.0 → 90.0 (down 18.2%)
  • Zoomed damage reduced: 114.0 → 90.0 (down 21.1%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Reserve size reduced: 18.0 → 12.0 (down 33.3%)
  • Effective distance reduced: 450.0m → 400.0m (down 11.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Rainbow Predator

  • Base damage reduced: 110.0 → 90.0 (down 18.2%)
  • Zoomed damage reduced: 114.0 → 90.0 (down 21.1%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Reserve size reduced: 18.0 → 12.0 (down 33.3%)
  • Effective distance reduced: 450.0m → 400.0m (down 11.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Crime Buster

  • Base damage reduced: 110.0 → 80.0 (down 27.3%)
  • Zoomed damage reduced: 125.0 → 80.0 (down 36.0%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Bullet penetration increased: 2.0% → 3.0% (up 1.0%)
  • Fire rate increased: 0.77/s → 0.91/s (up 18.18%)
  • Effective distance increased: 500.0m → 600.0m (up 20.0%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Camo Crime Buster

  • Base damage reduced: 110.0 → 80.0 (down 27.3%)
  • Zoomed damage reduced: 125.0 → 80.0 (down 36.0%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Bullet penetration increased: 2.0% → 3.0% (up 1.0%)
  • Fire rate increased: 0.77/s → 0.91/s (up 18.18%)
  • Effective distance increased: 500.0m → 600.0m (up 20.0%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Krasnov

  • Base damage reduced: 95.0 → 80.0 (down 15.8%)
  • Zoomed damage reduced: 110.0 → 80.0 (down 27.3%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Fire rate increased: 0.77/s → 0.91/s (up 18.18%)
  • Reload time increased: 1.8s → 2.0s (up 11.11%)
  • Weapon draw time reduced: 0.5s → 0.42s (down 16.0%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Green Krasnov

  • Base damage reduced: 95.0 → 80.0 (down 15.8%)
  • Zoomed damage reduced: 110.0 → 80.0 (down 27.3%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Fire rate increased: 0.77/s → 0.91/s (up 18.18%)
  • Reload time increased: 1.8s → 2.0s (up 11.11%)
  • Weapon draw time reduced: 0.5s → 0.42s (down 16.0%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Reaper

  • Base damage reduced: 48.0 → 45.0 (down 6.2%)
  • Zoomed damage reduced: 52.0 → 45.0 (down 13.5%)
  • Zoomed crit multiplier increased: 1.25x → 1.8x (up 44.0%)
  • Piercing rate reduced: 50.0% → 40.0% (down 10.0%)
  • Reserve size reduced: 30.0 → 24.0 (down 20.0%)
  • Weapon draw time reduced: 0.57s → 0.42s (down 26.32%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Titanium Reaper

  • Base damage reduced: 48.0 → 45.0 (down 6.2%)
  • Zoomed damage reduced: 52.0 → 45.0 (down 13.5%)
  • Zoomed crit multiplier increased: 1.25x → 1.8x (up 44.0%)
  • Piercing rate reduced: 50.0% → 40.0% (down 10.0%)
  • Reserve size reduced: 30.0 → 24.0 (down 20.0%)
  • Weapon draw time reduced: 0.57s → 0.42s (down 26.32%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Blazing Reaper

  • Base damage reduced: 48.0 → 45.0 (down 6.2%)
  • Zoomed damage reduced: 52.0 → 45.0 (down 13.5%)
  • Zoomed crit multiplier increased: 1.25x → 1.8x (up 44.0%)
  • Piercing rate reduced: 50.0% → 40.0% (down 10.0%)
  • Reserve size reduced: 30.0 → 24.0 (down 20.0%)
  • Weapon draw time reduced: 0.57s → 0.42s (down 26.32%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Spirit Hunter

  • Base damage increased: 71.0 → 90.0 (up 26.8%)
  • Zoomed damage increased: 75.0 → 90.0 (up 20.0%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Bullet penetration reduced: 4.0% → 3.0% (down 1.0%)
  • Mag size reduced: 5.0 → 3.0 (down 40.0%)
  • Reserve size reduced: 25.0 → 12.0 (down 52.0%)
  • Fire rate reduced: 1.11/s → 0.91/s (down 18.18%)
  • Reload time increased: 1.4s → 2.0s (up 42.86%)
  • Weapon draw time increased: 0.4s → 0.42s (up 5.0%)
  • Effective distance reduced: 490.0m → 400.0m (down 18.4%)
  • Damage dropoff increased: 55.0 → 60.0 (up 9.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Night Spirit Hunter

  • Base damage increased: 71.0 → 90.0 (up 26.8%)
  • Zoomed damage increased: 75.0 → 90.0 (up 20.0%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Bullet penetration reduced: 4.0% → 3.0% (down 1.0%)
  • Mag size reduced: 5.0 → 3.0 (down 40.0%)
  • Reserve size reduced: 25.0 → 12.0 (down 52.0%)
  • Fire rate reduced: 1.11/s → 0.91/s (down 18.18%)
  • Reload time increased: 1.4s → 2.0s (up 42.86%)
  • Weapon draw time increased: 0.4s → 0.42s (up 5.0%)
  • Effective distance reduced: 490.0m → 400.0m (down 18.4%)
  • Damage dropoff increased: 55.0 → 60.0 (up 9.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

GunZ 2's Spirit Hunter

  • Base damage increased: 71.0 → 90.0 (up 26.8%)
  • Zoomed damage increased: 75.0 → 90.0 (up 20.0%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Zoomed crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Zoom ratio reduced: 3.1x → 2.5x (down 19.35%)
  • Piercing rate reduced: 45.0% → 40.0% (down 5.0%)
  • Bullet penetration reduced: 4.0% → 3.0% (down 1.0%)
  • Mag size reduced: 5.0 → 3.0 (down 40.0%)
  • Reserve size reduced: 25.0 → 12.0 (down 52.0%)
  • Fire rate reduced: 1.11/s → 0.91/s (down 18.18%)
  • Reload time increased: 1.4s → 2.0s (up 42.86%)
  • Weapon draw time increased: 0.4s → 0.42s (up 5.0%)
  • Effective distance reduced: 490.0m → 400.0m (down 18.4%)
  • Damage dropoff increased: 55.0 → 60.0 (up 9.1%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 33.3%

Vulcan

  • Base damage increased: 16.0 → 20.0 (up 25.0%)
  • Precision & spread:
    • Standing inaccuracy: up 23.1%
    • Inaccuracy spread rate: up 2.3%
    • Inaccuracy spread recovery: up 15.4%

Classic Gatling Gun

  • Piercing rate increased: 22.0% → 25.0% (up 3.0%)
  • Bullet penetration reduced: 2.0% → 1.0% (down 1.0%)
  • Mag size increased: 130.0 → 140.0 (up 7.7%)
  • Fire rate increased: 9.3/s → 11.1/s (up 20.0%)
  • Effective distance reduced: 300.0m → 280.0m (down 6.7%)
  • Precision & spread:
    • Standing inaccuracy: up 36.4%
    • Moving inaccuracy: down 9.1%
    • Inaccuracy spread rate: up 0.9%
    • Inaccuracy spread recovery: down 9.1%

Custom Gatling Gun

  • Piercing rate increased: 22.0% → 25.0% (up 3.0%)
  • Bullet penetration reduced: 2.0% → 1.0% (down 1.0%)
  • Mag size increased: 130.0 → 140.0 (up 7.7%)
  • Fire rate increased: 9.3/s → 11.1/s (up 20.0%)
  • Effective distance reduced: 300.0m → 280.0m (down 6.7%)
  • Precision & spread:
    • Standing inaccuracy: up 36.4%
    • Moving inaccuracy: down 9.1%
    • Inaccuracy spread rate: up 0.9%
    • Inaccuracy spread recovery: down 9.1%

Classic Lightning Gatling Gun

  • Piercing rate increased: 22.0% → 25.0% (up 3.0%)
  • Bullet penetration reduced: 2.0% → 1.0% (down 1.0%)
  • Mag size increased: 130.0 → 140.0 (up 7.7%)
  • Fire rate increased: 9.3/s → 11.1/s (up 20.0%)
  • Effective distance reduced: 300.0m → 280.0m (down 6.7%)
  • Precision & spread:
    • Standing inaccuracy: up 36.4%
    • Moving inaccuracy: down 9.1%
    • Inaccuracy spread rate: up 0.9%
    • Inaccuracy spread recovery: down 9.1%

Requiem

  • Base damage increased: 15.0 → 17.0 (up 13.3%)
  • Piercing rate increased: 20.0% → 25.0% (up 5.0%)
  • Mag size reduced: 200.0 → 180.0 (down 10.0%)
  • Effective distance increased: 280.0m → 320.0m (up 14.3%)
  • Precision & spread:
    • Standing inaccuracy: up 15.4%
    • Moving inaccuracy: down 15.4%
    • Inaccuracy spread rate: up 2.7%
    • Inaccuracy spread recovery: up 15.4%

Ultra Requiem

  • Base damage increased: 15.0 → 17.0 (up 13.3%)
  • Piercing rate increased: 20.0% → 25.0% (up 5.0%)
  • Mag size reduced: 200.0 → 180.0 (down 10.0%)
  • Effective distance increased: 280.0m → 320.0m (up 14.3%)
  • Precision & spread:
    • Standing inaccuracy: up 15.4%
    • Moving inaccuracy: down 15.4%
    • Inaccuracy spread rate: up 2.7%
    • Inaccuracy spread recovery: up 15.4%

Undertaker

  • Base damage reduced: 21.0 → 19.0 (down 9.5%)
  • Piercing rate increased: 25.0% → 35.0% (up 10.0%)
  • Mag size increased: 170.0 → 200.0 (up 17.6%)
  • Effective distance reduced: 300.0m → 280.0m (down 6.7%)
  • Precision & spread:
    • Standing inaccuracy: up 20.0%
    • Moving inaccuracy: down 10.0%
    • Inaccuracy spread rate: down 2.0%
    • Inaccuracy spread recovery: up 15.0%

Desert Camo Undertaker

  • Base damage reduced: 21.0 → 19.0 (down 9.5%)
  • Piercing rate increased: 25.0% → 35.0% (up 10.0%)
  • Mag size increased: 170.0 → 200.0 (up 17.6%)
  • Effective distance reduced: 300.0m → 280.0m (down 6.7%)
  • Precision & spread:
    • Standing inaccuracy: up 20.0%
    • Moving inaccuracy: down 10.0%
    • Inaccuracy spread rate: down 2.0%
    • Inaccuracy spread recovery: up 15.0%

Rolling Thunder

  • Base damage increased: 16.0 → 18.0 (up 12.5%)
  • Mag size increased: 180.0 → 220.0 (up 22.2%)
  • Precision & spread:
    • Standing inaccuracy: up 23.1%
    • Inaccuracy spread rate: up 3.1%
    • Inaccuracy spread recovery: up 15.4%

Silver Rolling Thunder

  • Base damage increased: 16.0 → 18.0 (up 12.5%)
  • Mag size increased: 180.0 → 220.0 (up 22.2%)
  • Precision & spread:
    • Standing inaccuracy: up 23.1%
    • Inaccuracy spread rate: up 3.1%
    • Inaccuracy spread recovery: up 15.4%

Blazing Rolling Thunder

  • Base damage increased: 16.0 → 18.0 (up 12.5%)
  • Mag size increased: 180.0 → 220.0 (up 22.2%)
  • Precision & spread:
    • Standing inaccuracy: up 23.1%
    • Inaccuracy spread rate: up 3.1%
    • Inaccuracy spread recovery: up 15.4%

Incinerator

  • Base damage reduced: 16.0 → 14.5 (down 9.4%)
  • Piercing rate reduced: 35.0% → 30.0% (down 5.0%)
  • Mag size reduced: 120.0 → 100.0 (down 16.7%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 38.0m → 45.0m (up 18.4%)
  • DOT count reduced: 5.0 → 3.0 (down 40.0%)
  • DOT damage reduced: 3.0 → 2.0 (down 33.33%)

Inquisitor

  • Base damage reduced: 22.5 → 19.0 (down 15.6%)
  • Piercing rate reduced: 45.0% → 25.0% (down 20.0%)
  • Mag size reduced: 80.0 → 65.0 (down 18.8%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 33.0m → 45.0m (up 36.4%)
  • DOT count increased: 2.0 → 3.0 (up 50.0%)

Blast Inquisitor

  • Base damage reduced: 22.5 → 19.0 (down 15.6%)
  • Piercing rate reduced: 45.0% → 25.0% (down 20.0%)
  • Mag size reduced: 80.0 → 65.0 (down 18.8%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 33.0m → 45.0m (up 36.4%)

Star Fire

  • Base damage reduced: 18.0 → 17.0 (down 5.6%)
  • Piercing rate reduced: 40.0% → 30.0% (down 10.0%)
  • Mag size reduced: 100.0 → 85.0 (down 15.0%)
  • Fire rate reduced: 10.0/s → 8.0/s (down 20.0%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 34.0m → 60.0m (up 76.5%)
  • DOT count reduced: 4.0 → 3.0 (down 25.0%)
  • DOT damage increased: 1.0 → 2.0 (up 100.0%)

Super Star Fire

  • Base damage reduced: 18.0 → 17.0 (down 5.6%)
  • Piercing rate reduced: 40.0% → 30.0% (down 10.0%)
  • Mag size reduced: 100.0 → 85.0 (down 15.0%)
  • Fire rate reduced: 10.0/s → 8.0/s (down 20.0%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 34.0m → 60.0m (up 76.5%)

Trash Combustor

  • Base damage reduced: 16.0 → 14.0 (down 12.5%)
  • Mag size increased: 120.0 → 140.0 (up 16.7%)
  • Weapon draw time reduced: 0.3s → 0.25s (down 16.67%)
  • Effective distance increased: 38.0m → 45.0m (up 18.4%)
  • DOT count reduced: 5.0 → 3.0 (down 40.0%)
  • DOT damage reduced: 3.0 → 2.0 (down 33.33%)

Custom Trash Combustor

  • Base damage reduced: 16.0 → 14.0 (down 12.5%)
  • Mag size increased: 120.0 → 140.0 (up 16.7%)
  • Weapon draw time reduced: 0.3s → 0.25s (down 16.67%)
  • Effective distance increased: 38.0m → 45.0m (up 18.4%)

Blazing Trash Combustor

  • Base damage reduced: 16.0 → 14.0 (down 12.5%)
  • Mag size increased: 120.0 → 140.0 (up 16.7%)
  • Weapon draw time reduced: 0.3s → 0.25s (down 16.67%)
  • Effective distance increased: 38.0m → 45.0m (up 18.4%)

Apocalypse Fire

  • Base damage reduced: 12.5 → 11.0 (down 12.0%)
  • Piercing rate reduced: 37.0% → 35.0% (down 2.0%)
  • Mag size reduced: 160.0 → 100.0 (down 37.5%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 35.0m → 45.0m (up 28.6%)
  • DOT count reduced: 8.0 → 5.0 (down 37.5%)
  • DOT damage increased: 3.0 → 8.0 (up 166.67%)

Golden Apocalypse Fire

  • Base damage reduced: 12.5 → 11.0 (down 12.0%)
  • Piercing rate reduced: 37.0% → 35.0% (down 2.0%)
  • Mag size reduced: 160.0 → 100.0 (down 37.5%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 35.0m → 45.0m (up 28.6%)

Lightning Apocalypse Fire

  • Base damage reduced: 12.5 → 11.0 (down 12.0%)
  • Piercing rate reduced: 37.0% → 35.0% (down 2.0%)
  • Mag size reduced: 160.0 → 100.0 (down 37.5%)
  • Weapon draw time increased: 0.3s → 0.4s (up 33.33%)
  • Effective distance increased: 35.0m → 45.0m (up 28.6%)

Trench Gun

  • Base damage reduced: 120.0 → 72.0 (down 40.0%)
  • Mag size reduced: 6.0 → 5.0 (down 16.67%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 9.1%
    • Moving inaccuracy: down 36.4%
    • Inaccuracy spread rate: up 72.7%
    • Inaccuracy spread recovery: up 45.5%

Golden Camo Trench Gun

  • Base damage reduced: 95.0 → 72.0 (down 24.2%)
  • Reserve size reduced: 30.0 → 24.0 (down 20.0%)
  • Fire rate reduced: 2.0/s → 1.43/s (down 28.57%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 26.9%
    • Moving inaccuracy: down 50.0%
    • Inaccuracy spread rate: up 61.5%
    • Inaccuracy spread recovery: up 38.5%

Turbo Shooter

  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Piercing rate reduced: 30.0% → 25.0% (down 5.0%)
  • Reload time reduced: 0.4s → 0.3s (down 25.0%)
  • Effective distance reduced: 190.0m → 100.0m (down 47.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 58.3%
    • Inaccuracy spread rate: up 66.7%
    • Inaccuracy spread recovery: up 41.7%

Silver Turbo Shooter

  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Piercing rate reduced: 30.0% → 25.0% (down 5.0%)
  • Reload time reduced: 0.4s → 0.3s (down 25.0%)
  • Effective distance reduced: 190.0m → 100.0m (down 47.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 33.3%
    • Moving inaccuracy: down 58.3%
    • Inaccuracy spread rate: up 66.7%
    • Inaccuracy spread recovery: up 41.7%

Antique Bernie Shotgun

  • Base damage reduced: 90.0 → 82.0 (down 8.9%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Piercing rate reduced: 35.0% → 25.0% (down 10.0%)
  • Mag size increased: 1.0 → 2.0 (up 100.0%)
  • Reserve size increased: 20.0 → 22.0 (up 10.0%)
  • Reload time reduced: 0.6s → 0.3s (down 50.0%)
  • Effective distance reduced: 150.0m → 100.0m (down 33.3%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Projectiles per shot reduced: 10.0 → 6.0 (down 40.0%)
  • Precision & spread:
    • Standing inaccuracy: down 50.0%
    • Moving inaccuracy: down 68.8%
    • Inaccuracy spread rate: up 50.0%
    • Inaccuracy spread recovery: up 31.2%

Twelve

  • Base damage reduced: 115.0 → 64.0 (down 44.3%)
  • Piercing rate increased: 20.0% → 30.0% (up 10.0%)
  • Weapon draw time reduced: 0.4s → 0.3s (down 25.0%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 36.8%
    • Moving inaccuracy: down 52.6%
    • Inaccuracy spread rate: up 42.1%
    • Inaccuracy spread recovery: up 26.3%

Custom Twelve

  • Base damage reduced: 115.0 → 64.0 (down 44.3%)
  • Piercing rate increased: 20.0% → 30.0% (up 10.0%)
  • Weapon draw time reduced: 0.4s → 0.3s (down 25.0%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 36.8%
    • Moving inaccuracy: down 52.6%
    • Inaccuracy spread rate: up 42.1%
    • Inaccuracy spread recovery: up 26.3%

Lightning Twelve

  • Base damage reduced: 115.0 → 64.0 (down 44.3%)
  • Piercing rate increased: 20.0% → 30.0% (up 10.0%)
  • Weapon draw time reduced: 0.4s → 0.3s (down 25.0%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 36.8%
    • Moving inaccuracy: down 52.6%
    • Inaccuracy spread rate: up 42.1%
    • Inaccuracy spread recovery: up 26.3%
  • DOT damage reduced: 2.0 → 0.0 (down 100.0%)

Tactical Shotgun

  • Base damage reduced: 120.0 → 78.0 (down 35.0%)
  • Effective distance reduced: 180.0m → 150.0m (down 16.7%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 27.3%
    • Moving inaccuracy: down 54.5%
    • Inaccuracy spread rate: up 72.7%
    • Inaccuracy spread recovery: up 45.5%

Custom Tactical Shotgun

  • Base damage reduced: 120.0 → 78.0 (down 35.0%)
  • Effective distance reduced: 180.0m → 150.0m (down 16.7%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 27.3%
    • Moving inaccuracy: down 54.5%
    • Inaccuracy spread rate: up 72.7%
    • Inaccuracy spread recovery: up 45.5%

Camper Killer

  • Base damage reduced: 46.0 → 45.0 (down 2.2%)
  • Crit chance reduced: 12.0% → 0% (down 12.0%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Reload time reduced: 0.36s → 0.35s (down 2.78%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 25.0%
    • Moving inaccuracy: down 55.0%
    • Inaccuracy spread rate: up 45.0%
    • Inaccuracy spread recovery: up 50.0%

Desert Camper Killer

  • Base damage reduced: 46.0 → 45.0 (down 2.2%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Reload time reduced: 0.36s → 0.35s (down 2.78%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 25.0%
    • Moving inaccuracy: down 55.0%
    • Inaccuracy spread rate: up 45.0%
    • Inaccuracy spread recovery: up 50.0%

Shocking Pink Bernie Shotgun

  • Base damage reduced: 46.0 → 45.0 (down 2.2%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Reload time reduced: 0.36s → 0.35s (down 2.78%)
  • Effective distance reduced: 180.0m → 100.0m (down 44.4%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 25.0%
    • Moving inaccuracy: down 55.0%
    • Inaccuracy spread rate: up 45.0%
    • Inaccuracy spread recovery: up 50.0%

New Tuber

  • Base damage reduced: 75.0 → 65.0 (down 13.3%)
  • Piercing rate reduced: 20.0% → 15.0% (down 5.0%)
  • Reload time increased: 0.35s → 0.5s (up 42.86%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)
  • Explosion delay increased: 2.0s → 2.5s (up 25.0%)

Fire Lake

  • Base damage increased: 50.0 → 75.0 (up 50.0%)
  • Piercing rate reduced: 15.0% → 10.0% (down 5.0%)
  • Mag size reduced: 4.0 → 2.0 (down 50.0%)
  • Reserve size reduced: 20.0 → 14.0 (down 30.0%)
  • Fire rate reduced: 1.67/s → 1.25/s (down 25.0%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)

Custom Fire Lake

  • Base damage increased: 50.0 → 75.0 (up 50.0%)
  • Piercing rate reduced: 15.0% → 10.0% (down 5.0%)
  • Mag size reduced: 4.0 → 2.0 (down 50.0%)
  • Reserve size reduced: 20.0 → 14.0 (down 30.0%)
  • Fire rate reduced: 1.67/s → 1.25/s (down 25.0%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)

Marauder

  • Base damage reduced: 75.0 → 60.0 (down 20.0%)
  • Reserve size reduced: 24.0 → 21.0 (down 12.5%)
  • Reload time increased: 0.35s → 0.4s (up 14.29%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)
  • Explosion delay increased: 2.0s → 2.5s (up 25.0%)

Custom Marauder

  • Base damage reduced: 75.0 → 60.0 (down 20.0%)
  • Reserve size reduced: 24.0 → 21.0 (down 12.5%)
  • Reload time increased: 0.35s → 0.4s (up 14.29%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)
  • Explosion delay increased: 2.0s → 2.5s (up 25.0%)

Lightning Marauder

  • Base damage reduced: 75.0 → 60.0 (down 20.0%)
  • Reserve size reduced: 24.0 → 21.0 (down 12.5%)
  • Reload time increased: 0.35s → 0.4s (up 14.29%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)
  • Explosion delay increased: 2.0s → 2.5s (up 25.0%)
  • DOT damage reduced: 2.0 → 0.0 (down 100.0%)

Snooby

  • Base damage reduced: 74.0 → 65.0 (down 12.2%)
  • Piercing rate reduced: 28.0% → 15.0% (down 13.0%)
  • Reserve size reduced: 18.0 → 16.0 (down 11.1%)
  • Reload time reduced: 0.6s → 0.5s (down 16.67%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)

Custom Snooby

  • Base damage reduced: 74.0 → 65.0 (down 12.2%)
  • Piercing rate reduced: 28.0% → 15.0% (down 13.0%)
  • Reserve size reduced: 18.0 → 16.0 (down 11.1%)
  • Reload time reduced: 0.6s → 0.5s (down 16.67%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)

Blazing Snooby

  • Base damage reduced: 74.0 → 65.0 (down 12.2%)
  • Piercing rate reduced: 28.0% → 15.0% (down 13.0%)
  • Reserve size reduced: 18.0 → 16.0 (down 11.1%)
  • Reload time reduced: 0.6s → 0.5s (down 16.67%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)
  • DOT damage reduced: 3.0 → 0.0 (down 100.0%)

Spitter

  • Base damage reduced: 60.0 → 35.0 (down 41.7%)
  • Piercing rate reduced: 20.0% → 15.0% (down 5.0%)
  • Fire rate increased: 1.67/s → 2.13/s (up 27.66%)
  • Reload time reduced: 0.5s → 0.38s (down 24.0%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)

Custom Spitter

  • Base damage reduced: 60.0 → 35.0 (down 41.7%)
  • Piercing rate reduced: 20.0% → 15.0% (down 5.0%)
  • Fire rate increased: 1.67/s → 2.13/s (up 27.66%)
  • Reload time reduced: 0.5s → 0.38s (down 24.0%)
  • Weapon draw time increased: 0.23s → 0.4s (up 73.91%)

Tank Buster

  • Base damage increased: 75.0 → 80.0 (up 6.7%)
  • Piercing rate reduced: 30.0% → 25.0% (down 5.0%)
  • Fire rate reduced: 1.3/s → 1.11/s (down 14.44%)
  • Weapon draw time increased: 0.5s → 0.7s (up 40.0%)

TDW-4

  • Base damage reduced: 75.0 → 65.0 (down 13.3%)
  • Crit chance increased: 0% → 25.0% (up 25.0%)
  • Piercing rate reduced: 30.0% → 20.0% (down 10.0%)
  • Fire rate increased: 1.3/s → 1.33/s (up 2.67%)
  • Weapon draw time increased: 0.5s → 0.7s (up 40.0%)

Digital Camo TDW-4

  • Base damage reduced: 75.0 → 65.0 (down 13.3%)
  • Crit chance increased: 0% → 25.0% (up 25.0%)
  • Piercing rate reduced: 30.0% → 20.0% (down 10.0%)
  • Fire rate increased: 1.3/s → 1.33/s (up 2.67%)
  • Weapon draw time increased: 0.5s → 0.7s (up 40.0%)

Mass Breaker

  • Base damage reduced: 83.0 → 75.0 (down 9.6%)
  • Piercing rate reduced: 35.0% → 20.0% (down 15.0%)
  • Mag size increased: 1.0 → 2.0 (up 100.0%)
  • Fire rate reduced: 1.25/s → 0.65/s (down 48.05%)
  • Reload time increased: 0.65s → 0.7s (up 7.69%)
  • Weapon draw time increased: 0.5s → 0.7s (up 40.0%)

Dark Green Armor Breaker

  • Base damage reduced: 83.0 → 75.0 (down 9.6%)
  • Piercing rate reduced: 35.0% → 20.0% (down 15.0%)
  • Mag size increased: 1.0 → 2.0 (up 100.0%)
  • Fire rate reduced: 1.25/s → 0.65/s (down 48.05%)
  • Reload time increased: 0.65s → 0.7s (up 7.69%)
  • Weapon draw time increased: 0.5s → 0.7s (up 40.0%)

Backdraft

  • Base damage reduced: 80.0 → 70.0 (down 12.5%)
  • Crit chance reduced: 12.0% → 0% (down 12.0%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate reduced: 35.0% → 25.0% (down 10.0%)
  • Fire rate increased: 1.25/s → 1.33/s (up 6.67%)
  • Reload time reduced: 0.75s → 0.7s (down 6.67%)

Yeti Camo Backdraft

  • Base damage reduced: 80.0 → 70.0 (down 12.5%)
  • Crit chance reduced: 12.0% → 0% (down 12.0%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate reduced: 35.0% → 25.0% (down 10.0%)
  • Fire rate increased: 1.25/s → 1.33/s (up 6.67%)
  • Reload time reduced: 0.75s → 0.7s (down 6.67%)

Shocking Pink Bernie Backdraft

  • Base damage reduced: 80.0 → 70.0 (down 12.5%)
  • Crit chance reduced: 12.0% → 0% (down 12.0%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate reduced: 35.0% → 25.0% (down 10.0%)
  • Fire rate increased: 1.25/s → 1.33/s (up 6.67%)
  • Reload time reduced: 0.75s → 0.7s (down 6.67%)

Antique Bernie Launcher

  • Base damage reduced: 83.0 → 73.0 (down 12.0%)
  • Crit chance increased: 0% → 20.0% (up 20.0%)
  • Piercing rate reduced: 35.0% → 20.0% (down 15.0%)
  • Mag size increased: 1.0 → 2.0 (up 100.0%)
  • Reserve size reduced: 19.0 → 16.0 (down 15.8%)
  • Weapon draw time increased: 0.5s → 0.7s (up 40.0%)

Assassin Blade

  • Base damage reduced: 28.0 → 25.0 (down 10.7%)
  • Piercing rate reduced: 55.0% → 45.0% (down 10.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size reduced: 0.97m² → 0.84m² (down 13.85%)

Red Katana

  • Base damage reduced: 28.0 → 25.0 (down 10.7%)
  • Piercing rate reduced: 55.0% → 45.0% (down 10.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size reduced: 0.97m² → 0.84m² (down 13.85%)

Red Striped Blade

  • Base damage increased: 21.0 → 25.0 (up 19.0%)
  • Crit chance reduced: 18.0% → 10.0% (down 8.0%)
  • Crit multiplier reduced: 2.5x → 2.0x (down 20.0%)
  • Piercing rate increased: 40.0% → 45.0% (up 5.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Cutlass

  • Base damage reduced: 27.0 → 26.5 (down 1.9%)
  • Crit chance reduced: 10.0% → 8.0% (down 2.0%)
  • Piercing rate reduced: 60.0% → 35.0% (down 25.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Dark Cutlass

  • Base damage reduced: 27.0 → 26.5 (down 1.9%)
  • Crit chance reduced: 10.0% → 8.0% (down 2.0%)
  • Piercing rate reduced: 60.0% → 35.0% (down 25.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

GunZ 2's Spirit Blade

  • Base damage reduced: 27.0 → 26.5 (down 1.9%)
  • Crit chance reduced: 10.0% → 8.0% (down 2.0%)
  • Piercing rate reduced: 60.0% → 35.0% (down 25.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Blazing Curved Blade

  • Base damage reduced: 27.0 → 26.5 (down 1.9%)
  • Crit chance reduced: 10.0% → 8.0% (down 2.0%)
  • Piercing rate reduced: 60.0% → 35.0% (down 25.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Straight Blade

  • Base damage reduced: 27.0 → 24.0 (down 11.1%)
  • Crit chance increased: 10.0% → 15.0% (up 5.0%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Piercing rate reduced: 60.0% → 35.0% (down 25.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Black Straight Blade

  • Base damage reduced: 27.0 → 24.0 (down 11.1%)
  • Crit chance increased: 10.0% → 15.0% (up 5.0%)
  • Crit multiplier increased: 1.5x → 2.0x (up 33.33%)
  • Piercing rate reduced: 60.0% → 35.0% (down 25.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Saw Blade

  • Base damage increased: 21.0 → 22.0 (up 4.8%)
  • Crit chance reduced: 18.0% → 17.0% (down 1.0%)
  • Piercing rate reduced: 40.0% → 35.0% (down 5.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Bloody Saw Blade

  • Base damage increased: 21.0 → 22.0 (up 4.8%)
  • Crit chance reduced: 18.0% → 17.0% (down 1.0%)
  • Piercing rate reduced: 40.0% → 35.0% (down 5.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Saw Lightning Blade

  • Base damage increased: 21.0 → 22.0 (up 4.8%)
  • Crit chance reduced: 18.0% → 17.0% (down 1.0%)
  • Piercing rate reduced: 40.0% → 35.0% (down 5.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Saw Rainbow Blade

  • Base damage increased: 21.0 → 22.0 (up 4.8%)
  • Crit chance reduced: 18.0% → 17.0% (down 1.0%)
  • Piercing rate reduced: 40.0% → 35.0% (down 5.0%)
  • Weapon draw time increased: 0.3s → 0.6s (up 100.0%)
  • Guard size increased: 0.71m² → 0.84m² (up 17.48%)

Saber Blade

  • Base damage reduced: 28.0 → 22.0 (down 21.4%)
  • Weapon draw time increased: 0.3s → 0.35s (up 16.67%)

Shadow Saber Blade

  • Base damage reduced: 28.0 → 22.0 (down 21.4%)
  • Weapon draw time increased: 0.3s → 0.35s (up 16.67%)

Golden Saber Blade

  • Base damage reduced: 28.0 → 22.0 (down 21.4%)
  • Weapon draw time increased: 0.3s → 0.35s (up 16.67%)

Void Saber Blade

  • Base damage reduced: 28.0 → 22.0 (down 21.4%)
  • Weapon draw time increased: 0.3s → 0.35s (up 16.67%)

Mace

  • Base damage reduced: 28.0 → 24.0 (down 14.3%)
  • Crit chance increased: 6.0% → 10.0% (up 4.0%)
  • Crit multiplier increased: 1.5x → 1.7x (up 13.33%)
  • Piercing rate increased: 10.0% → 30.0% (up 20.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Red Mace

  • Base damage reduced: 28.0 → 24.0 (down 14.3%)
  • Crit chance increased: 6.0% → 10.0% (up 4.0%)
  • Crit multiplier increased: 1.5x → 1.7x (up 13.33%)
  • Piercing rate increased: 10.0% → 30.0% (up 20.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Mesopotamian Round Mace

  • Base damage increased: 20.0 → 24.0 (up 20.0%)
  • Crit chance reduced: 13.0% → 10.0% (down 3.0%)
  • Piercing rate reduced: 35.0% → 30.0% (down 5.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Spiked Bat

  • Base damage reduced: 24.0 → 22.0 (down 8.3%)
  • Crit chance increased: 5.0% → 8.0% (up 3.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate increased: 40.0% → 48.0% (up 8.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Red Spiked Bat

  • Base damage reduced: 24.0 → 22.0 (down 8.3%)
  • Crit chance increased: 5.0% → 8.0% (up 3.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate increased: 40.0% → 48.0% (up 8.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Steel Bat

  • Base damage reduced: 28.0 → 25.0 (down 10.7%)
  • Crit chance reduced: 6.0% → 3.0% (down 3.0%)
  • Piercing rate increased: 10.0% → 15.0% (up 5.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Black Steel Bat

  • Base damage reduced: 28.0 → 25.0 (down 10.7%)
  • Crit chance reduced: 6.0% → 3.0% (down 3.0%)
  • Piercing rate increased: 10.0% → 15.0% (up 5.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Lightning Steel Bat

  • Base damage reduced: 28.0 → 25.0 (down 10.7%)
  • Crit chance reduced: 6.0% → 3.0% (down 3.0%)
  • Piercing rate increased: 10.0% → 15.0% (up 5.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Steel Baton

  • Crit chance increased: 5.0% → 8.0% (up 3.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 40.0% → 38.0% (down 2.0%)
  • Weapon draw time increased: 0.32s → 0.35s (up 9.38%)

Black Baton

  • Crit chance increased: 5.0% → 8.0% (up 3.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 40.0% → 38.0% (down 2.0%)
  • Weapon draw time increased: 0.32s → 0.35s (up 9.38%)

Bone Breaker

  • Base damage increased: 20.0 → 23.0 (up 15.0%)
  • Crit multiplier increased: 1.7x → 2.0x (up 17.65%)
  • Piercing rate reduced: 35.0% → 20.0% (down 15.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Black Bone Breaker

  • Base damage increased: 20.0 → 23.0 (up 15.0%)
  • Crit multiplier increased: 1.7x → 2.0x (up 17.65%)
  • Piercing rate reduced: 35.0% → 20.0% (down 15.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Golden Bone Breaker

  • Base damage increased: 20.0 → 23.0 (up 15.0%)
  • Crit multiplier increased: 1.7x → 2.0x (up 17.65%)
  • Piercing rate reduced: 35.0% → 20.0% (down 15.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Blazing Bone Breaker

  • Base damage increased: 20.0 → 23.0 (up 15.0%)
  • Crit multiplier increased: 1.7x → 2.0x (up 17.65%)
  • Piercing rate reduced: 35.0% → 20.0% (down 15.0%)
  • Weapon draw time increased: 0.32s → 0.5s (up 56.25%)

Suppression Shield

  • Crit chance increased: 5.0% → 10.0% (up 5.0%)
  • Piercing rate increased: 15.0% → 20.0% (up 5.0%)
  • Guard size reduced: 1.94m² → 1.2m² (down 38.2%)
  • Passive melee damage reduction reduced: 10.0% → 5.0% (down 5.0%)
  • Passive ranged damage reduction reduced: 13.0% → 8.0% (down 5.0%)

Red Suppression Shield

  • Crit chance increased: 5.0% → 10.0% (up 5.0%)
  • Piercing rate increased: 15.0% → 20.0% (up 5.0%)
  • Guard size reduced: 1.94m² → 1.2m² (down 38.2%)
  • Passive melee damage reduction reduced: 10.0% → 5.0% (down 5.0%)
  • Passive ranged damage reduction reduced: 13.0% → 8.0% (down 5.0%)

Blizzard Shield

  • Base damage increased: 21.0 → 29.0 (up 38.1%)
  • Crit chance reduced: 15.0% → 10.0% (down 5.0%)
  • Crit multiplier reduced: 2.0x → 1.8x (down 10.0%)
  • Piercing rate reduced: 25.0% → 20.0% (down 5.0%)
  • Guard size reduced: 1.53m² → 1.2m² (down 21.6%)
  • Passive melee damage reduction reduced: 10.5% → 5.0% (down 5.5%)
  • Passive ranged damage reduction increased: 1.0% → 8.0% (up 7.0%)

Legion Shield

  • Base damage increased: 30.0 → 31.0 (up 3.3%)
  • Crit chance reduced: 8.0% → 5.0% (down 3.0%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate increased: 10.0% → 15.0% (up 5.0%)
  • Weapon draw time reduced: 0.4s → 0.33s (down 17.5%)
  • Passive melee damage reduction increased: 1.0% → 5.0% (up 4.0%)
  • Passive ranged damage reduction increased: 1.0% → 8.0% (up 7.0%)

Red Legion Shield

  • Base damage increased: 30.0 → 31.0 (up 3.3%)
  • Crit chance reduced: 8.0% → 5.0% (down 3.0%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate increased: 10.0% → 15.0% (up 5.0%)
  • Weapon draw time reduced: 0.4s → 0.33s (down 17.5%)
  • Passive melee damage reduction increased: 1.0% → 5.0% (up 4.0%)
  • Passive ranged damage reduction increased: 1.0% → 8.0% (up 7.0%)

Golden Legion Shield

  • Base damage increased: 30.0 → 31.0 (up 3.3%)
  • Crit chance reduced: 8.0% → 5.0% (down 3.0%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate increased: 10.0% → 15.0% (up 5.0%)
  • Weapon draw time reduced: 0.4s → 0.33s (down 17.5%)
  • Passive melee damage reduction increased: 1.0% → 5.0% (up 4.0%)
  • Passive ranged damage reduction increased: 1.0% → 8.0% (up 7.0%)

Body Bunker

  • Base damage reduced: 29.0 → 21.0 (down 27.6%)
  • Crit chance increased: 5.0% → 8.0% (up 3.0%)
  • Piercing rate increased: 15.0% → 20.0% (up 5.0%)

Green Camo Body Bunker

  • Base damage reduced: 29.0 → 21.0 (down 27.6%)
  • Crit chance increased: 5.0% → 8.0% (up 3.0%)
  • Piercing rate increased: 15.0% → 20.0% (up 5.0%)

Lightning Body Bunker

  • Base damage reduced: 29.0 → 21.0 (down 27.6%)
  • Crit chance increased: 5.0% → 8.0% (up 3.0%)
  • Piercing rate increased: 15.0% → 20.0% (up 5.0%)

Bomb Shield

  • Base damage reduced: 30.0 → 17.0 (down 43.3%)
  • Crit chance increased: 8.0% → 10.0% (up 2.0%)
  • Crit multiplier reduced: 2.0x → 1.8x (down 10.0%)
  • Piercing rate increased: 10.0% → 35.0% (up 25.0%)
  • Weapon draw time reduced: 0.4s → 0.25s (down 37.5%)
  • Passive melee damage reduction increased: 1.0% → 13.0% (up 12.0%)
  • Passive ranged damage reduction increased: 1.0% → 16.0% (up 15.0%)

Urban Camo Bomb Shield

  • Base damage reduced: 30.0 → 17.0 (down 43.3%)
  • Crit chance increased: 8.0% → 10.0% (up 2.0%)
  • Crit multiplier reduced: 2.0x → 1.8x (down 10.0%)
  • Piercing rate increased: 10.0% → 35.0% (up 25.0%)
  • Weapon draw time reduced: 0.4s → 0.25s (down 37.5%)
  • Passive melee damage reduction increased: 1.0% → 13.0% (up 12.0%)
  • Passive ranged damage reduction increased: 1.0% → 16.0% (up 15.0%)

Lion Face

  • Base damage increased: 21.0 → 26.0 (up 23.8%)
  • Crit chance reduced: 15.0% → 13.0% (down 2.0%)
  • Crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Piercing rate reduced: 25.0% → 15.0% (down 10.0%)
  • Passive melee damage reduction reduced: 10.5% → 5.0% (down 5.5%)
  • Passive ranged damage reduction increased: 1.0% → 8.0% (up 7.0%)

Golden Lion Face

  • Base damage increased: 21.0 → 26.0 (up 23.8%)
  • Crit chance reduced: 15.0% → 13.0% (down 2.0%)
  • Crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Piercing rate reduced: 25.0% → 15.0% (down 10.0%)
  • Passive melee damage reduction reduced: 10.5% → 5.0% (down 5.5%)
  • Passive ranged damage reduction increased: 1.0% → 8.0% (up 7.0%)

Blazing Lion Face

  • Base damage increased: 21.0 → 26.0 (up 23.8%)
  • Crit chance reduced: 15.0% → 13.0% (down 2.0%)
  • Crit multiplier increased: 2.0x → 2.5x (up 25.0%)
  • Piercing rate reduced: 25.0% → 15.0% (down 10.0%)
  • Passive melee damage reduction reduced: 10.5% → 5.0% (down 5.5%)
  • Passive ranged damage reduction increased: 1.0% → 8.0% (up 7.0%)

Soidier Knife

  • Base damage reduced: 28.0 → 27.0 (down 3.6%)
  • Crit chance increased: 9.0% → 11.0% (up 2.0%)
  • Crit multiplier increased: 1.8x → 2.0x (up 11.11%)
  • Piercing rate reduced: 40.0% → 35.0% (down 5.0%)

Jade Dragon Knife

  • Base damage increased: 24.0 → 25.0 (up 4.2%)
  • Crit chance reduced: 30.0% → 14.0% (down 16.0%)
  • Crit multiplier increased: 2.1x → 2.5x (up 19.05%)
  • Piercing rate reduced: 35.0% → 25.0% (down 10.0%)
  • Guard size reduced: 0.63m² → 0.56m² (down 11.11%)

Red Dragon Knife

  • Base damage increased: 24.0 → 25.0 (up 4.2%)
  • Crit chance reduced: 30.0% → 14.0% (down 16.0%)
  • Crit multiplier increased: 2.1x → 2.5x (up 19.05%)
  • Piercing rate reduced: 35.0% → 25.0% (down 10.0%)
  • Guard size reduced: 0.63m² → 0.56m² (down 11.11%)

Shocking Pink Bernie Knife

  • Base damage increased: 24.0 → 25.0 (up 4.2%)
  • Crit chance reduced: 30.0% → 14.0% (down 16.0%)
  • Crit multiplier increased: 2.1x → 2.5x (up 19.05%)
  • Piercing rate reduced: 35.0% → 25.0% (down 10.0%)
  • Guard size reduced: 0.63m² → 0.56m² (down 11.11%)

Survival Knife

  • Base damage reduced: 28.0 → 25.0 (down 10.7%)
  • Crit chance increased: 9.0% → 10.0% (up 1.0%)
  • Crit multiplier reduced: 1.8x → 1.7x (down 5.56%)
  • Piercing rate increased: 40.0% → 55.0% (up 15.0%)
  • Weapon draw time reduced: 0.42s → 0.35s (down 16.67%)
  • Guard size increased: 0.56m² → 0.73m² (up 31.25%)

Desert Survival Knife

  • Base damage reduced: 28.0 → 25.0 (down 10.7%)
  • Crit chance increased: 9.0% → 10.0% (up 1.0%)
  • Crit multiplier reduced: 1.8x → 1.7x (down 5.56%)
  • Piercing rate increased: 40.0% → 55.0% (up 15.0%)
  • Weapon draw time reduced: 0.42s → 0.35s (down 16.67%)
  • Guard size increased: 0.56m² → 0.73m² (up 31.25%)

Slasher Knife

  • Base damage reduced: 35.0 → 30.0 (down 14.3%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate increased: 25.0% → 30.0% (up 5.0%)
  • Guard size reduced: 0.73m² → 0.56m² (down 23.81%)

Black Slasher Knife

  • Base damage reduced: 35.0 → 30.0 (down 14.3%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate increased: 25.0% → 30.0% (up 5.0%)
  • Guard size reduced: 0.73m² → 0.56m² (down 23.81%)

Antique Bernie Knife

  • Base damage reduced: 35.0 → 30.0 (down 14.3%)
  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Piercing rate increased: 25.0% → 30.0% (up 5.0%)
  • Guard size reduced: 0.73m² → 0.56m² (down 23.81%)

Earthworm Tail

  • Base damage reduced: 30.0 → 27.5 (down 8.3%)
  • Crit chance increased: 5.0% → 10.0% (up 5.0%)
  • Crit multiplier increased: 1.6x → 1.7x (up 6.25%)
  • Piercing rate increased: 25.0% → 30.0% (up 5.0%)
  • Guard size reduced: 0.98m² → 0.7m² (down 28.39%)

Anaconda Tail

  • Base damage reduced: 30.0 → 26.0 (down 13.3%)
  • Crit chance increased: 5.0% → 7.0% (up 2.0%)
  • Crit multiplier increased: 1.6x → 1.7x (up 6.25%)
  • Piercing rate increased: 25.0% → 45.0% (up 20.0%)

Dark Anaconda Tail

  • Base damage reduced: 30.0 → 26.0 (down 13.3%)
  • Crit chance increased: 5.0% → 7.0% (up 2.0%)
  • Crit multiplier increased: 1.6x → 1.7x (up 6.25%)
  • Piercing rate increased: 25.0% → 45.0% (up 20.0%)

Dragon Tail

  • Base damage increased: 22.0 → 24.0 (up 9.1%)

Black Dragon Tail

  • Base damage increased: 22.0 → 24.0 (up 9.1%)

Lightning Dragon Tail

  • Base damage increased: 22.0 → 24.0 (up 9.1%)

Assassin Daggers

  • Base damage increased: 20.0 → 22.0 (up 10.0%)
  • Crit chance increased: 3.0% → 10.0% (up 7.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 65.0% → 45.0% (down 20.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Green Monster Daggers

  • Base damage increased: 16.0 → 22.0 (up 37.5%)
  • Crit chance reduced: 15.0% → 10.0% (down 5.0%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Piercing rate increased: 35.0% → 45.0% (up 10.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Royal Daggers

  • Base damage increased: 18.0 → 22.5 (up 25.0%)
  • Crit chance reduced: 9.0% → 5.0% (down 4.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 65.0% → 45.0% (down 20.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Red Dragon Daggers

  • Base damage increased: 18.0 → 22.5 (up 25.0%)
  • Crit chance reduced: 9.0% → 5.0% (down 4.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 65.0% → 45.0% (down 20.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Ivory Daggers

  • Base damage increased: 18.0 → 23.0 (up 27.8%)
  • Crit chance reduced: 9.0% → 3.0% (down 6.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 65.0% → 35.0% (down 30.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Black Ivory Daggers

  • Base damage increased: 18.0 → 23.0 (up 27.8%)
  • Crit chance reduced: 9.0% → 3.0% (down 6.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 65.0% → 35.0% (down 30.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Demonic Daggers

  • Crit chance increased: 3.0% → 5.0% (up 2.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 65.0% → 55.0% (down 10.0%)
  • Weapon draw time increased: 0.3s → 0.35s (up 16.67%)
  • Guard size increased: 0.65m² → 0.77m² (up 18.46%)

Bloody Demonic Daggers

  • Crit chance increased: 3.0% → 5.0% (up 2.0%)
  • Crit multiplier reduced: 1.7x → 1.5x (down 11.76%)
  • Piercing rate reduced: 65.0% → 55.0% (down 10.0%)
  • Weapon draw time increased: 0.3s → 0.35s (up 16.67%)
  • Guard size increased: 0.65m² → 0.77m² (up 18.46%)

Spectral Daggers

  • Base damage increased: 16.0 → 21.0 (up 31.2%)
  • Piercing rate increased: 35.0% → 40.0% (up 5.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

White Spectral Daggers

  • Base damage increased: 16.0 → 21.0 (up 31.2%)
  • Piercing rate increased: 35.0% → 40.0% (up 5.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Lightning Spectral Daggers

  • Base damage increased: 16.0 → 21.0 (up 31.2%)
  • Piercing rate increased: 35.0% → 40.0% (up 5.0%)
  • Weapon draw time increased: 0.3s → 0.5s (up 66.67%)

Eagle Hunter

  • Base damage reduced: 80.0 → 65.0 (down 18.8%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Piercing rate increased: 30.0% → 35.0% (up 5.0%)
  • Reload time increased: 0.35s → 0.4s (up 14.29%)
  • Effective distance reduced: 390.0m → 300.0m (down 23.1%)
  • Precision & spread:
    • Standing inaccuracy: up 50.0%
    • Moving inaccuracy: up 350.0%
    • Inaccuracy spread rate: up 330.0%
    • Inaccuracy spread recovery: up 320.0%

Tactical Cowboy

  • Base damage reduced: 80.0 → 73.0 (down 8.8%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Mag size reduced: 4.0 → 3.0 (down 25.0%)
  • Reserve size reduced: 36.0 → 24.0 (down 33.3%)
  • Fire rate reduced: 1.11/s → 1.0/s (down 10.0%)
  • Reload time increased: 0.35s → 0.4s (up 14.29%)
  • Effective distance reduced: 390.0m → 330.0m (down 15.4%)
  • Precision & spread:
    • Standing inaccuracy: up 50.0%
    • Moving inaccuracy: up 350.0%
    • Inaccuracy spread rate: up 330.0%
    • Inaccuracy spread recovery: up 320.0%

Desert Tactical Cowboy

  • Base damage reduced: 80.0 → 73.0 (down 8.8%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Mag size reduced: 4.0 → 3.0 (down 25.0%)
  • Reserve size reduced: 36.0 → 24.0 (down 33.3%)
  • Fire rate reduced: 1.11/s → 1.0/s (down 10.0%)
  • Reload time increased: 0.35s → 0.4s (up 14.29%)
  • Effective distance reduced: 390.0m → 330.0m (down 15.4%)
  • Precision & spread:
    • Standing inaccuracy: up 50.0%
    • Moving inaccuracy: up 350.0%
    • Inaccuracy spread rate: up 330.0%
    • Inaccuracy spread recovery: up 320.0%

Lightning Tactical Cowboy

  • Base damage reduced: 80.0 → 73.0 (down 8.8%)
  • Crit multiplier reduced: 1.8x → 1.5x (down 16.67%)
  • Mag size reduced: 4.0 → 3.0 (down 25.0%)
  • Reserve size reduced: 36.0 → 24.0 (down 33.3%)
  • Fire rate reduced: 1.11/s → 1.0/s (down 10.0%)
  • Reload time increased: 0.35s → 0.4s (up 14.29%)
  • Effective distance reduced: 390.0m → 330.0m (down 15.4%)
  • Precision & spread:
    • Standing inaccuracy: up 50.0%
    • Moving inaccuracy: up 350.0%
    • Inaccuracy spread rate: up 330.0%
    • Inaccuracy spread recovery: up 320.0%

Defender 808

  • Base damage reduced: 85.0 → 80.0 (down 5.9%)
  • Crit multiplier reduced: 1.8x → 1.2x (down 33.33%)
  • Piercing rate reduced: 35.0% → 15.0% (down 20.0%)
  • Reserve size reduced: 30.0 → 25.0 (down 16.7%)
  • Effective distance reduced: 280.0m → 130.0m (down 53.6%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 31.6%
    • Moving inaccuracy: up 126.3%
    • Inaccuracy spread rate: up 178.9%
    • Inaccuracy spread recovery: up 210.5%

Silver Defender 808

  • Base damage reduced: 85.0 → 80.0 (down 5.9%)
  • Crit multiplier reduced: 1.8x → 1.2x (down 33.33%)
  • Piercing rate reduced: 35.0% → 15.0% (down 20.0%)
  • Reserve size reduced: 30.0 → 25.0 (down 16.7%)
  • Effective distance reduced: 280.0m → 130.0m (down 53.6%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 31.6%
    • Moving inaccuracy: up 126.3%
    • Inaccuracy spread rate: up 178.9%
    • Inaccuracy spread recovery: up 210.5%

Defender 808 R

  • Base damage reduced: 85.0 → 80.0 (down 5.9%)
  • Crit multiplier reduced: 1.8x → 1.2x (down 33.33%)
  • Piercing rate reduced: 35.0% → 15.0% (down 20.0%)
  • Reserve size reduced: 30.0 → 25.0 (down 16.7%)
  • Effective distance reduced: 280.0m → 130.0m (down 53.6%)
  • Damage dropoff reduced: 60.0 → 30.0 (down 50.0%)
  • Precision & spread:
    • Standing inaccuracy: down 31.6%
    • Moving inaccuracy: up 126.3%
    • Inaccuracy spread rate: up 178.9%
    • Inaccuracy spread recovery: up 210.5%

Rapid Shooter

  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Reserve size reduced: 50.0 → 32.0 (down 36.0%)
  • Reload time reduced: 0.45s → 0.35s (down 22.22%)
  • Effective distance reduced: 360.0m → 300.0m (down 16.7%)
  • Precision & spread:
    • Standing inaccuracy: up 58.0%
    • Moving inaccuracy: up 358.0%
    • Inaccuracy spread rate: up 310.0%
    • Inaccuracy spread recovery: up 530.0%

Grey Rapid Shooter

  • Crit multiplier reduced: 2.0x → 1.5x (down 25.0%)
  • Reserve size reduced: 50.0 → 32.0 (down 36.0%)
  • Reload time reduced: 0.45s → 0.35s (down 22.22%)
  • Effective distance reduced: 360.0m → 300.0m (down 16.7%)
  • Precision & spread:
    • Standing inaccuracy: up 58.0%
    • Moving inaccuracy: up 358.0%
    • Inaccuracy spread rate: up 310.0%
    • Inaccuracy spread recovery: up 530.0%