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Patch Version 0.9b Weapon Adjustments
Dual Pistols
Dual Hound Teeth
Base damage increased: 23.0 → 24.0
(up 4.3%)
Crit multiplier increased: 1.8x → 2.0x
(up 11.11%)
Piercing rate increased: 20.0% → 25.0%
(up 5.0%)
Reload time reduced: 1.8s → 1.5s
(down 16.67%)
Effective distance increased: 150.0m → 250.0m
(up 66.7%)
Precision & spread:
Inaccuracy spread rate:
down 4.0%
Inaccuracy spread recovery:
down 40.0%
Dual Cougar Teeth
Base damage increased: 28.0 → 29.0
(up 3.6%)
Piercing rate reduced: 40.0% → 35.0%
(down 5.0%)
Reserve size reduced: 64.0 → 48.0
(down 25.0%)
Effective distance increased: 150.0m → 250.0m
(up 66.7%)
Precision & spread:
Standing inaccuracy:
up 4.8%
Moving inaccuracy:
up 9.5%
Inaccuracy spread rate:
down 4.8%
Inaccuracy spread recovery:
down 28.6%
Dual Silver Cougar Teeth
Base damage increased: 28.0 → 29.0
(up 3.6%)
Piercing rate reduced: 40.0% → 35.0%
(down 5.0%)
Reserve size reduced: 64.0 → 48.0
(down 25.0%)
Effective distance increased: 150.0m → 250.0m
(up 66.7%)
Precision & spread:
Standing inaccuracy:
up 4.8%
Moving inaccuracy:
up 9.5%
Inaccuracy spread rate:
down 4.8%
Inaccuracy spread recovery:
down 28.6%
Dual Lion Teeth
Mag size reduced: 28.0 → 24.0
(down 14.3%)
Reserve size reduced: 84.0 → 72.0
(down 14.3%)
Effective distance increased: 150.0m → 250.0m
(up 66.7%)
Precision & spread:
Standing inaccuracy:
up 5.6%
Moving inaccuracy:
up 22.2%
Inaccuracy spread rate:
down 2.2%
Inaccuracy spread recovery:
down 44.4%
Dual Black Lion Teeth
Mag size reduced: 28.0 → 24.0
(down 14.3%)
Reserve size reduced: 84.0 → 72.0
(down 14.3%)
Effective distance increased: 150.0m → 250.0m
(up 66.7%)
Precision & spread:
Standing inaccuracy:
up 5.6%
Moving inaccuracy:
up 22.2%
Inaccuracy spread rate:
down 2.2%
Inaccuracy spread recovery:
down 44.4%
Lightning Dual Lion Teeth
Mag size reduced: 28.0 → 24.0
(down 14.3%)
Reserve size reduced: 84.0 → 72.0
(down 14.3%)
Effective distance increased: 150.0m → 250.0m
(up 66.7%)
Precision & spread:
Standing inaccuracy:
up 5.6%
Moving inaccuracy:
up 22.2%
Inaccuracy spread rate:
down 2.2%
Inaccuracy spread recovery:
down 44.4%
Dual Tiger Teeth
Base damage reduced: 24.0 → 22.0
(down 8.3%)
Mag size reduced: 26.0 → 24.0
(down 7.7%)
Reserve size increased: 78.0 → 96.0
(up 23.1%)
Reload time reduced: 1.5s → 1.3s
(down 13.33%)
Effective distance increased: 240.0m → 250.0m
(up 4.2%)
Precision & spread:
Moving inaccuracy:
up 10.0%
Inaccuracy spread rate:
down 6.0%
Inaccuracy spread recovery:
down 30.0%
Dual Jungle Tiger Teeth
Base damage reduced: 24.0 → 22.0
(down 8.3%)
Mag size reduced: 26.0 → 24.0
(down 7.7%)
Reserve size increased: 78.0 → 96.0
(up 23.1%)
Reload time reduced: 1.5s → 1.3s
(down 13.33%)
Effective distance increased: 240.0m → 250.0m
(up 4.2%)
Precision & spread:
Moving inaccuracy:
up 10.0%
Inaccuracy spread rate:
down 6.0%
Inaccuracy spread recovery:
down 30.0%
Dual Dragon Teeth
Base damage reduced: 23.0 → 22.0
(down 4.3%)
Crit multiplier increased: 1.8x → 2.0x
(up 11.11%)
Piercing rate increased: 20.0% → 25.0%
(up 5.0%)
Mag size reduced: 24.0 → 22.0
(down 8.3%)
Reload time reduced: 1.8s → 1.5s
(down 16.67%)
Effective distance increased: 150.0m → 350.0m
(up 133.3%)
Precision & spread:
Standing inaccuracy:
down 5.0%
Moving inaccuracy:
down 10.0%
Inaccuracy spread rate:
down 4.0%
Inaccuracy spread recovery:
down 40.0%
Dual Desert Dragon Teeth
Base damage reduced: 23.0 → 22.0
(down 4.3%)
Crit multiplier increased: 1.8x → 2.0x
(up 11.11%)
Piercing rate increased: 20.0% → 25.0%
(up 5.0%)
Mag size reduced: 24.0 → 22.0
(down 8.3%)
Reload time reduced: 1.8s → 1.5s
(down 16.67%)
Effective distance increased: 150.0m → 350.0m
(up 133.3%)
Precision & spread:
Standing inaccuracy:
down 5.0%
Moving inaccuracy:
down 10.0%
Inaccuracy spread rate:
down 4.0%
Inaccuracy spread recovery:
down 40.0%
Revolver
Raven Eye
Base damage increased: 35.0 → 40.0
(up 14.3%)
Crit multiplier reduced: 2.0x → 1.7x
(down 15.0%)
Bullet penetration reduced: 3.0% → 1.0%
(down 2.0%)
Reserve size reduced: 66.0 → 54.0
(down 18.2%)
Reload time reduced: 0.9s → 0.8s
(down 11.11%)
Effective distance reduced: 260.0m → 250.0m
(down 3.8%)
Precision & spread:
Standing inaccuracy:
up 11.8%
Moving inaccuracy:
up 123.5%
Inaccuracy spread rate:
up 17.6%
Inaccuracy spread recovery:
up 94.1%
Falcon Eye
Base damage increased: 28.0 → 33.0
(up 17.9%)
Crit multiplier reduced: 2.2x → 2.0x
(down 9.09%)
Piercing rate increased: 30.0% → 35.0%
(up 5.0%)
Reserve size reduced: 104.0 → 64.0
(down 38.5%)
Fire rate reduced: 8.33/s → 7.35/s
(down 11.76%)
Effective distance increased: 190.0m → 250.0m
(up 31.6%)
Precision & spread:
Standing inaccuracy:
up 6.7%
Moving inaccuracy:
up 100.0%
Inaccuracy spread rate:
up 33.3%
Inaccuracy spread recovery:
up 93.3%
Desert Falcon Eye
Base damage increased: 28.0 → 33.0
(up 17.9%)
Crit multiplier reduced: 2.2x → 2.0x
(down 9.09%)
Piercing rate increased: 30.0% → 35.0%
(up 5.0%)
Reserve size reduced: 104.0 → 64.0
(down 38.5%)
Fire rate reduced: 8.33/s → 7.35/s
(down 11.76%)
Effective distance increased: 190.0m → 250.0m
(up 31.6%)
Precision & spread:
Standing inaccuracy:
up 6.7%
Moving inaccuracy:
up 100.0%
Inaccuracy spread rate:
up 33.3%
Inaccuracy spread recovery:
up 93.3%
Falcon Eye R
Base damage increased: 28.0 → 33.0
(up 17.9%)
Crit multiplier reduced: 2.2x → 2.0x
(down 9.09%)
Piercing rate increased: 30.0% → 35.0%
(up 5.0%)
Reserve size reduced: 104.0 → 64.0
(down 38.5%)
Fire rate reduced: 8.33/s → 7.35/s
(down 11.76%)
Effective distance increased: 190.0m → 250.0m
(up 31.6%)
Precision & spread:
Standing inaccuracy:
up 6.7%
Moving inaccuracy:
up 100.0%
Inaccuracy spread rate:
up 33.3%
Inaccuracy spread recovery:
up 93.3%
Raptor Eye
Base damage reduced: 48.0 → 45.0
(down 6.2%)
Crit multiplier reduced: 2.1x → 1.5x
(down 28.57%)
Piercing rate reduced: 35.0% → 30.0%
(down 5.0%)
Mag size reduced: 6.0 → 5.0
(down 16.67%)
Reserve size increased: 30.0 → 40.0
(up 33.3%)
Reload time increased: 0.8s → 1.0s
(up 25.0%)
Effective distance increased: 190.0m → 250.0m
(up 31.6%)
Precision & spread:
Standing inaccuracy:
up 4.5%
Moving inaccuracy:
up 68.2%
Inaccuracy spread rate:
up 18.2%
Inaccuracy spread recovery:
up 72.7%
Silver Raptor Eye
Base damage reduced: 48.0 → 45.0
(down 6.2%)
Crit multiplier reduced: 2.1x → 1.5x
(down 28.57%)
Piercing rate reduced: 35.0% → 30.0%
(down 5.0%)
Mag size reduced: 6.0 → 5.0
(down 16.67%)
Reserve size increased: 30.0 → 40.0
(up 33.3%)
Reload time increased: 0.8s → 1.0s
(up 25.0%)
Effective distance increased: 190.0m → 250.0m
(up 31.6%)
Precision & spread:
Standing inaccuracy:
up 4.5%
Moving inaccuracy:
up 68.2%
Inaccuracy spread rate:
up 18.2%
Inaccuracy spread recovery:
up 72.7%
Lightning Raptor Eye
Base damage reduced: 48.0 → 45.0
(down 6.2%)
Crit multiplier reduced: 2.1x → 1.5x
(down 28.57%)
Piercing rate reduced: 35.0% → 30.0%
(down 5.0%)
Mag size reduced: 6.0 → 5.0
(down 16.67%)
Reserve size increased: 30.0 → 40.0
(up 33.3%)
Reload time increased: 0.8s → 1.0s
(up 25.0%)
Effective distance increased: 190.0m → 250.0m
(up 31.6%)
Precision & spread:
Standing inaccuracy:
up 4.5%
Moving inaccuracy:
up 68.2%
Inaccuracy spread rate:
up 18.2%
Inaccuracy spread recovery:
up 72.7%
Eagle Eye
Crit multiplier reduced: 2.0x → 1.9x
(down 5.0%)
Bullet penetration reduced: 3.0% → 2.0%
(down 1.0%)
Reserve size reduced: 66.0 → 40.0
(down 39.4%)
Fire rate reduced: 5.26/s → 4.44/s
(down 15.56%)
Reload time increased: 0.9s → 1.0s
(up 11.11%)
Effective distance increased: 260.0m → 350.0m
(up 34.6%)
Precision & spread:
Moving inaccuracy:
up 88.2%
Inaccuracy spread rate:
up 11.8%
Inaccuracy spread recovery:
up 94.1%
Fire Eagle Eye
Crit multiplier reduced: 2.0x → 1.9x
(down 5.0%)
Bullet penetration reduced: 3.0% → 2.0%
(down 1.0%)
Reserve size reduced: 66.0 → 40.0
(down 39.4%)
Fire rate reduced: 5.26/s → 4.44/s
(down 15.56%)
Reload time increased: 0.9s → 1.0s
(up 11.11%)
Effective distance increased: 260.0m → 350.0m
(up 34.6%)
Precision & spread:
Moving inaccuracy:
up 88.2%
Inaccuracy spread rate:
up 11.8%
Inaccuracy spread recovery:
up 94.1%
Submachine Gun
Scorpius
Base damage increased: 13.5 → 14.0
(up 3.7%)
Fire rate reduced: 11.1/s → 10.8/s
(down 3.2%)
Reload time increased: 1.2s → 1.5s
(up 25.0%)
Precision & spread:
Standing inaccuracy:
up 22.2%
Moving inaccuracy:
up 50.0%
Inaccuracy spread recovery:
down 5.6%
Schmeisser
Base damage increased: 13.5 → 16.0
(up 18.5%)
Mag size reduced: 30.0 → 25.0
(down 16.7%)
Reserve size reduced: 90.0 → 75.0
(down 16.7%)
Fire rate reduced: 11.1/s → 9.8/s
(down 11.8%)
Reload time increased: 1.2s → 1.7s
(up 41.67%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread rate:
up 2.2%
Inaccuracy spread recovery:
down 5.6%
Custom Schmeisser
Base damage increased: 13.5 → 16.0
(up 18.5%)
Mag size reduced: 30.0 → 25.0
(down 16.7%)
Reserve size reduced: 90.0 → 75.0
(down 16.7%)
Fire rate reduced: 11.1/s → 9.8/s
(down 11.8%)
Reload time increased: 1.2s → 1.7s
(up 41.67%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread rate:
up 2.2%
Inaccuracy spread recovery:
down 5.6%
Ingram
Base damage reduced: 13.5 → 12.0
(down 11.1%)
Mag size increased: 30.0 → 40.0
(up 33.3%)
Reserve size increased: 90.0 → 120.0
(up 33.3%)
Fire rate increased: 11.1/s → 11.8/s
(up 5.9%)
Reload time increased: 1.2s → 1.7s
(up 41.67%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread recovery:
down 5.6%
Custom Ingram
Base damage reduced: 13.5 → 12.0
(down 11.1%)
Mag size increased: 30.0 → 40.0
(up 33.3%)
Reserve size increased: 90.0 → 120.0
(up 33.3%)
Fire rate increased: 11.1/s → 11.8/s
(up 5.9%)
Reload time increased: 1.2s → 1.7s
(up 41.67%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread recovery:
down 5.6%
Striker
Base damage reduced: 13.5 → 12.0
(down 11.1%)
Fire rate increased: 11.1/s → 11.6/s
(up 4.7%)
Reload time increased: 1.2s → 1.4s
(up 16.67%)
Precision & spread:
Standing inaccuracy:
up 16.7%
Moving inaccuracy:
up 38.9%
Inaccuracy spread recovery:
down 5.6%
Custom Striker
Base damage reduced: 13.5 → 12.0
(down 11.1%)
Fire rate increased: 11.1/s → 11.6/s
(up 4.7%)
Reload time increased: 1.2s → 1.4s
(up 16.67%)
Precision & spread:
Standing inaccuracy:
up 16.7%
Moving inaccuracy:
up 38.9%
Inaccuracy spread recovery:
down 5.6%
Blazing Striker
Base damage reduced: 13.5 → 12.0
(down 11.1%)
Fire rate increased: 11.1/s → 11.6/s
(up 4.7%)
Reload time increased: 1.2s → 1.4s
(up 16.67%)
Precision & spread:
Standing inaccuracy:
up 16.7%
Moving inaccuracy:
up 38.9%
Inaccuracy spread recovery:
down 5.6%
Coffin
Base damage reduced: 13.5 → 13.0
(down 3.7%)
Fire rate increased: 11.1/s → 12.8/s
(up 15.4%)
Reload time increased: 1.2s → 1.5s
(up 25.0%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread recovery:
down 5.6%
Custom Coffin
Base damage reduced: 13.5 → 13.0
(down 3.7%)
Fire rate increased: 11.1/s → 12.8/s
(up 15.4%)
Reload time increased: 1.2s → 1.5s
(up 25.0%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread recovery:
down 5.6%
Lightning Coffin
Base damage reduced: 13.5 → 13.0
(down 3.7%)
Fire rate increased: 11.1/s → 12.8/s
(up 15.4%)
Reload time increased: 1.2s → 1.5s
(up 25.0%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread recovery:
down 5.6%
Rainbow Coffin
Base damage reduced: 13.5 → 13.0
(down 3.7%)
Fire rate increased: 11.1/s → 12.8/s
(up 15.4%)
Reload time increased: 1.2s → 1.5s
(up 25.0%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread recovery:
down 5.6%
Sprite Coffin
Base damage reduced: 13.5 → 13.0
(down 3.7%)
Fire rate increased: 11.1/s → 12.8/s
(up 15.4%)
Reload time increased: 1.2s → 1.5s
(up 25.0%)
Precision & spread:
Standing inaccuracy:
up 27.8%
Moving inaccuracy:
up 61.1%
Inaccuracy spread recovery:
down 5.6%
Assault Rifle
Typewriter
Base damage increased: 17.6 → 19.0
(up 8.0%)
Mag size increased: 30.0 → 35.0
(up 16.7%)
Reserve size increased: 120.0 → 140.0
(up 16.7%)
Precision & spread:
Standing inaccuracy:
up 6.7%
Moving inaccuracy:
up 380.0%
Inaccuracy spread rate:
up 4.0%
Inaccuracy spread recovery:
down 26.7%
Akov
Base damage increased: 24.2 → 25.0
(up 3.3%)
Piercing rate increased: 32.0% → 35.0%
(up 3.0%)
Mag size reduced: 27.0 → 24.0
(down 11.1%)
Reserve size reduced: 81.0 → 72.0
(down 11.1%)
Reload time increased: 1.85s → 2.0s
(up 8.11%)
Weapon draw time increased: 0.46s → 0.5s
(up 8.7%)
Precision & spread:
Standing inaccuracy:
down 9.5%
Moving inaccuracy:
up 238.1%
Inaccuracy spread recovery:
down 9.5%
Wood Green Akov
Base damage reduced: 26.2 → 25.0
(down 4.6%)
Piercing rate increased: 32.0% → 35.0%
(up 3.0%)
Mag size reduced: 27.0 → 24.0
(down 11.1%)
Reserve size reduced: 81.0 → 72.0
(down 11.1%)
Reload time increased: 1.85s → 2.0s
(up 8.11%)
Weapon draw time increased: 0.35s → 0.5s
(up 42.86%)
Precision & spread:
Standing inaccuracy:
down 11.4%
Moving inaccuracy:
up 236.2%
Inaccuracy spread recovery:
down 9.5%
Emfour
Base damage reduced: 19.9 → 19.0
(down 4.5%)
Precision & spread:
Standing inaccuracy:
down 11.1%
Moving inaccuracy:
up 272.2%
Inaccuracy spread rate:
down 2.2%
Inaccuracy spread recovery:
down 11.1%
Desert Emfour
Base damage reduced: 19.9 → 19.0
(down 4.5%)
Precision & spread:
Standing inaccuracy:
down 11.1%
Moving inaccuracy:
up 272.2%
Inaccuracy spread rate:
down 2.2%
Inaccuracy spread recovery:
down 11.1%
Blazing M4
Base damage reduced: 19.9 → 19.0
(down 4.5%)
Precision & spread:
Standing inaccuracy:
down 11.1%
Moving inaccuracy:
up 272.2%
Inaccuracy spread rate:
down 2.2%
Inaccuracy spread recovery:
down 11.1%
Guardian
Base damage reduced: 25.0 → 21.0
(down 16.0%)
Weapon draw time increased: 0.35s → 0.5s
(up 42.86%)
Precision & spread:
Standing inaccuracy:
down 9.5%
Moving inaccuracy:
up 233.3%
Inaccuracy spread rate:
down 4.8%
Inaccuracy spread recovery:
down 4.8%
Red Guardian
Base damage reduced: 25.0 → 21.0
(down 16.0%)
Weapon draw time increased: 0.35s → 0.5s
(up 42.86%)
Precision & spread:
Standing inaccuracy:
down 9.5%
Moving inaccuracy:
up 233.3%
Inaccuracy spread rate:
down 4.8%
Inaccuracy spread recovery:
down 4.8%
Eliminator
Base damage increased: 17.6 → 18.0
(up 2.3%)
Mag size increased: 30.0 → 32.0
(up 6.7%)
Reserve size reduced: 120.0 → 96.0
(down 20.0%)
Reload time increased: 1.8s → 2.0s
(up 11.11%)
Precision & spread:
Standing inaccuracy:
up 6.7%
Moving inaccuracy:
up 380.0%
Inaccuracy spread rate:
up 1.3%
Inaccuracy spread recovery:
down 26.7%
Gray Eliminator
Base damage increased: 17.6 → 18.0
(up 2.3%)
Mag size increased: 30.0 → 32.0
(up 6.7%)
Reserve size reduced: 120.0 → 96.0
(down 20.0%)
Reload time increased: 1.8s → 2.0s
(up 11.11%)
Precision & spread:
Standing inaccuracy:
up 6.7%
Moving inaccuracy:
up 380.0%
Inaccuracy spread rate:
up 1.3%
Inaccuracy spread recovery:
down 26.7%
Lightning Eliminator
Base damage increased: 17.6 → 18.0
(up 2.3%)
Mag size increased: 30.0 → 32.0
(up 6.7%)
Reserve size reduced: 120.0 → 96.0
(down 20.0%)
Reload time increased: 1.8s → 2.0s
(up 11.11%)
Precision & spread:
Standing inaccuracy:
up 6.7%
Moving inaccuracy:
up 380.0%
Inaccuracy spread rate:
up 1.3%
Inaccuracy spread recovery:
down 26.7%
Sniper Rifle
Deer Hunter
Base damage reduced: 95.0 → 80.0
(down 15.8%)
Zoomed damage reduced: 110.0 → 80.0
(down 27.3%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Reserve size reduced: 20.0 → 16.0
(down 20.0%)
Fire rate increased: 0.77/s → 0.91/s
(up 18.18%)
Reload time reduced: 1.8s → 1.5s
(down 16.67%)
Weapon draw time reduced: 0.5s → 0.42s
(down 16.0%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Predator
Base damage reduced: 110.0 → 90.0
(down 18.2%)
Zoomed damage reduced: 114.0 → 90.0
(down 21.1%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Reserve size reduced: 18.0 → 12.0
(down 33.3%)
Effective distance reduced: 450.0m → 400.0m
(down 11.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Golden Predator
Base damage reduced: 110.0 → 90.0
(down 18.2%)
Zoomed damage reduced: 114.0 → 90.0
(down 21.1%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Reserve size reduced: 18.0 → 12.0
(down 33.3%)
Effective distance reduced: 450.0m → 400.0m
(down 11.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Lightning Predator
Base damage reduced: 110.0 → 90.0
(down 18.2%)
Zoomed damage reduced: 114.0 → 90.0
(down 21.1%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Reserve size reduced: 18.0 → 12.0
(down 33.3%)
Effective distance reduced: 450.0m → 400.0m
(down 11.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Sprite Predator
Base damage reduced: 110.0 → 90.0
(down 18.2%)
Zoomed damage reduced: 114.0 → 90.0
(down 21.1%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Reserve size reduced: 18.0 → 12.0
(down 33.3%)
Effective distance reduced: 450.0m → 400.0m
(down 11.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Rainbow Predator
Base damage reduced: 110.0 → 90.0
(down 18.2%)
Zoomed damage reduced: 114.0 → 90.0
(down 21.1%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Reserve size reduced: 18.0 → 12.0
(down 33.3%)
Effective distance reduced: 450.0m → 400.0m
(down 11.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Crime Buster
Base damage reduced: 110.0 → 80.0
(down 27.3%)
Zoomed damage reduced: 125.0 → 80.0
(down 36.0%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Bullet penetration increased: 2.0% → 3.0%
(up 1.0%)
Fire rate increased: 0.77/s → 0.91/s
(up 18.18%)
Effective distance increased: 500.0m → 600.0m
(up 20.0%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Camo Crime Buster
Base damage reduced: 110.0 → 80.0
(down 27.3%)
Zoomed damage reduced: 125.0 → 80.0
(down 36.0%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Bullet penetration increased: 2.0% → 3.0%
(up 1.0%)
Fire rate increased: 0.77/s → 0.91/s
(up 18.18%)
Effective distance increased: 500.0m → 600.0m
(up 20.0%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Krasnov
Base damage reduced: 95.0 → 80.0
(down 15.8%)
Zoomed damage reduced: 110.0 → 80.0
(down 27.3%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Fire rate increased: 0.77/s → 0.91/s
(up 18.18%)
Reload time increased: 1.8s → 2.0s
(up 11.11%)
Weapon draw time reduced: 0.5s → 0.42s
(down 16.0%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Green Krasnov
Base damage reduced: 95.0 → 80.0
(down 15.8%)
Zoomed damage reduced: 110.0 → 80.0
(down 27.3%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Fire rate increased: 0.77/s → 0.91/s
(up 18.18%)
Reload time increased: 1.8s → 2.0s
(up 11.11%)
Weapon draw time reduced: 0.5s → 0.42s
(down 16.0%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Reaper
Base damage reduced: 48.0 → 45.0
(down 6.2%)
Zoomed damage reduced: 52.0 → 45.0
(down 13.5%)
Zoomed crit multiplier increased: 1.25x → 1.8x
(up 44.0%)
Piercing rate reduced: 50.0% → 40.0%
(down 10.0%)
Reserve size reduced: 30.0 → 24.0
(down 20.0%)
Weapon draw time reduced: 0.57s → 0.42s
(down 26.32%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Titanium Reaper
Base damage reduced: 48.0 → 45.0
(down 6.2%)
Zoomed damage reduced: 52.0 → 45.0
(down 13.5%)
Zoomed crit multiplier increased: 1.25x → 1.8x
(up 44.0%)
Piercing rate reduced: 50.0% → 40.0%
(down 10.0%)
Reserve size reduced: 30.0 → 24.0
(down 20.0%)
Weapon draw time reduced: 0.57s → 0.42s
(down 26.32%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Blazing Reaper
Base damage reduced: 48.0 → 45.0
(down 6.2%)
Zoomed damage reduced: 52.0 → 45.0
(down 13.5%)
Zoomed crit multiplier increased: 1.25x → 1.8x
(up 44.0%)
Piercing rate reduced: 50.0% → 40.0%
(down 10.0%)
Reserve size reduced: 30.0 → 24.0
(down 20.0%)
Weapon draw time reduced: 0.57s → 0.42s
(down 26.32%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Spirit Hunter
Base damage increased: 71.0 → 90.0
(up 26.8%)
Zoomed damage increased: 75.0 → 90.0
(up 20.0%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Bullet penetration reduced: 4.0% → 3.0%
(down 1.0%)
Mag size reduced: 5.0 → 3.0
(down 40.0%)
Reserve size reduced: 25.0 → 12.0
(down 52.0%)
Fire rate reduced: 1.11/s → 0.91/s
(down 18.18%)
Reload time increased: 1.4s → 2.0s
(up 42.86%)
Weapon draw time increased: 0.4s → 0.42s
(up 5.0%)
Effective distance reduced: 490.0m → 400.0m
(down 18.4%)
Damage dropoff increased: 55.0 → 60.0
(up 9.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Night Spirit Hunter
Base damage increased: 71.0 → 90.0
(up 26.8%)
Zoomed damage increased: 75.0 → 90.0
(up 20.0%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Bullet penetration reduced: 4.0% → 3.0%
(down 1.0%)
Mag size reduced: 5.0 → 3.0
(down 40.0%)
Reserve size reduced: 25.0 → 12.0
(down 52.0%)
Fire rate reduced: 1.11/s → 0.91/s
(down 18.18%)
Reload time increased: 1.4s → 2.0s
(up 42.86%)
Weapon draw time increased: 0.4s → 0.42s
(up 5.0%)
Effective distance reduced: 490.0m → 400.0m
(down 18.4%)
Damage dropoff increased: 55.0 → 60.0
(up 9.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
GunZ 2's Spirit Hunter
Base damage increased: 71.0 → 90.0
(up 26.8%)
Zoomed damage increased: 75.0 → 90.0
(up 20.0%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Zoomed crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Zoom ratio reduced: 3.1x → 2.5x
(down 19.35%)
Piercing rate reduced: 45.0% → 40.0%
(down 5.0%)
Bullet penetration reduced: 4.0% → 3.0%
(down 1.0%)
Mag size reduced: 5.0 → 3.0
(down 40.0%)
Reserve size reduced: 25.0 → 12.0
(down 52.0%)
Fire rate reduced: 1.11/s → 0.91/s
(down 18.18%)
Reload time increased: 1.4s → 2.0s
(up 42.86%)
Weapon draw time increased: 0.4s → 0.42s
(up 5.0%)
Effective distance reduced: 490.0m → 400.0m
(down 18.4%)
Damage dropoff increased: 55.0 → 60.0
(up 9.1%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 33.3%
Minigun
Vulcan
Base damage increased: 16.0 → 20.0
(up 25.0%)
Precision & spread:
Standing inaccuracy:
up 23.1%
Inaccuracy spread rate:
up 2.3%
Inaccuracy spread recovery:
up 15.4%
Classic Gatling Gun
Piercing rate increased: 22.0% → 25.0%
(up 3.0%)
Bullet penetration reduced: 2.0% → 1.0%
(down 1.0%)
Mag size increased: 130.0 → 140.0
(up 7.7%)
Fire rate increased: 9.3/s → 11.1/s
(up 20.0%)
Effective distance reduced: 300.0m → 280.0m
(down 6.7%)
Precision & spread:
Standing inaccuracy:
up 36.4%
Moving inaccuracy:
down 9.1%
Inaccuracy spread rate:
up 0.9%
Inaccuracy spread recovery:
down 9.1%
Custom Gatling Gun
Piercing rate increased: 22.0% → 25.0%
(up 3.0%)
Bullet penetration reduced: 2.0% → 1.0%
(down 1.0%)
Mag size increased: 130.0 → 140.0
(up 7.7%)
Fire rate increased: 9.3/s → 11.1/s
(up 20.0%)
Effective distance reduced: 300.0m → 280.0m
(down 6.7%)
Precision & spread:
Standing inaccuracy:
up 36.4%
Moving inaccuracy:
down 9.1%
Inaccuracy spread rate:
up 0.9%
Inaccuracy spread recovery:
down 9.1%
Classic Lightning Gatling Gun
Piercing rate increased: 22.0% → 25.0%
(up 3.0%)
Bullet penetration reduced: 2.0% → 1.0%
(down 1.0%)
Mag size increased: 130.0 → 140.0
(up 7.7%)
Fire rate increased: 9.3/s → 11.1/s
(up 20.0%)
Effective distance reduced: 300.0m → 280.0m
(down 6.7%)
Precision & spread:
Standing inaccuracy:
up 36.4%
Moving inaccuracy:
down 9.1%
Inaccuracy spread rate:
up 0.9%
Inaccuracy spread recovery:
down 9.1%
Requiem
Base damage increased: 15.0 → 17.0
(up 13.3%)
Piercing rate increased: 20.0% → 25.0%
(up 5.0%)
Mag size reduced: 200.0 → 180.0
(down 10.0%)
Effective distance increased: 280.0m → 320.0m
(up 14.3%)
Precision & spread:
Standing inaccuracy:
up 15.4%
Moving inaccuracy:
down 15.4%
Inaccuracy spread rate:
up 2.7%
Inaccuracy spread recovery:
up 15.4%
Ultra Requiem
Base damage increased: 15.0 → 17.0
(up 13.3%)
Piercing rate increased: 20.0% → 25.0%
(up 5.0%)
Mag size reduced: 200.0 → 180.0
(down 10.0%)
Effective distance increased: 280.0m → 320.0m
(up 14.3%)
Precision & spread:
Standing inaccuracy:
up 15.4%
Moving inaccuracy:
down 15.4%
Inaccuracy spread rate:
up 2.7%
Inaccuracy spread recovery:
up 15.4%
Undertaker
Base damage reduced: 21.0 → 19.0
(down 9.5%)
Piercing rate increased: 25.0% → 35.0%
(up 10.0%)
Mag size increased: 170.0 → 200.0
(up 17.6%)
Effective distance reduced: 300.0m → 280.0m
(down 6.7%)
Precision & spread:
Standing inaccuracy:
up 20.0%
Moving inaccuracy:
down 10.0%
Inaccuracy spread rate:
down 2.0%
Inaccuracy spread recovery:
up 15.0%
Desert Camo Undertaker
Base damage reduced: 21.0 → 19.0
(down 9.5%)
Piercing rate increased: 25.0% → 35.0%
(up 10.0%)
Mag size increased: 170.0 → 200.0
(up 17.6%)
Effective distance reduced: 300.0m → 280.0m
(down 6.7%)
Precision & spread:
Standing inaccuracy:
up 20.0%
Moving inaccuracy:
down 10.0%
Inaccuracy spread rate:
down 2.0%
Inaccuracy spread recovery:
up 15.0%
Rolling Thunder
Base damage increased: 16.0 → 18.0
(up 12.5%)
Mag size increased: 180.0 → 220.0
(up 22.2%)
Precision & spread:
Standing inaccuracy:
up 23.1%
Inaccuracy spread rate:
up 3.1%
Inaccuracy spread recovery:
up 15.4%
Silver Rolling Thunder
Base damage increased: 16.0 → 18.0
(up 12.5%)
Mag size increased: 180.0 → 220.0
(up 22.2%)
Precision & spread:
Standing inaccuracy:
up 23.1%
Inaccuracy spread rate:
up 3.1%
Inaccuracy spread recovery:
up 15.4%
Blazing Rolling Thunder
Base damage increased: 16.0 → 18.0
(up 12.5%)
Mag size increased: 180.0 → 220.0
(up 22.2%)
Precision & spread:
Standing inaccuracy:
up 23.1%
Inaccuracy spread rate:
up 3.1%
Inaccuracy spread recovery:
up 15.4%
Flamethrower
Incinerator
Base damage reduced: 16.0 → 14.5
(down 9.4%)
Piercing rate reduced: 35.0% → 30.0%
(down 5.0%)
Mag size reduced: 120.0 → 100.0
(down 16.7%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 38.0m → 45.0m
(up 18.4%)
DOT count reduced: 5.0 → 3.0
(down 40.0%)
DOT damage reduced: 3.0 → 2.0
(down 33.33%)
Inquisitor
Base damage reduced: 22.5 → 19.0
(down 15.6%)
Piercing rate reduced: 45.0% → 25.0%
(down 20.0%)
Mag size reduced: 80.0 → 65.0
(down 18.8%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 33.0m → 45.0m
(up 36.4%)
DOT count increased: 2.0 → 3.0
(up 50.0%)
Blast Inquisitor
Base damage reduced: 22.5 → 19.0
(down 15.6%)
Piercing rate reduced: 45.0% → 25.0%
(down 20.0%)
Mag size reduced: 80.0 → 65.0
(down 18.8%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 33.0m → 45.0m
(up 36.4%)
Star Fire
Base damage reduced: 18.0 → 17.0
(down 5.6%)
Piercing rate reduced: 40.0% → 30.0%
(down 10.0%)
Mag size reduced: 100.0 → 85.0
(down 15.0%)
Fire rate reduced: 10.0/s → 8.0/s
(down 20.0%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 34.0m → 60.0m
(up 76.5%)
DOT count reduced: 4.0 → 3.0
(down 25.0%)
DOT damage increased: 1.0 → 2.0
(up 100.0%)
Super Star Fire
Base damage reduced: 18.0 → 17.0
(down 5.6%)
Piercing rate reduced: 40.0% → 30.0%
(down 10.0%)
Mag size reduced: 100.0 → 85.0
(down 15.0%)
Fire rate reduced: 10.0/s → 8.0/s
(down 20.0%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 34.0m → 60.0m
(up 76.5%)
Trash Combustor
Base damage reduced: 16.0 → 14.0
(down 12.5%)
Mag size increased: 120.0 → 140.0
(up 16.7%)
Weapon draw time reduced: 0.3s → 0.25s
(down 16.67%)
Effective distance increased: 38.0m → 45.0m
(up 18.4%)
DOT count reduced: 5.0 → 3.0
(down 40.0%)
DOT damage reduced: 3.0 → 2.0
(down 33.33%)
Custom Trash Combustor
Base damage reduced: 16.0 → 14.0
(down 12.5%)
Mag size increased: 120.0 → 140.0
(up 16.7%)
Weapon draw time reduced: 0.3s → 0.25s
(down 16.67%)
Effective distance increased: 38.0m → 45.0m
(up 18.4%)
Blazing Trash Combustor
Base damage reduced: 16.0 → 14.0
(down 12.5%)
Mag size increased: 120.0 → 140.0
(up 16.7%)
Weapon draw time reduced: 0.3s → 0.25s
(down 16.67%)
Effective distance increased: 38.0m → 45.0m
(up 18.4%)
Apocalypse Fire
Base damage reduced: 12.5 → 11.0
(down 12.0%)
Piercing rate reduced: 37.0% → 35.0%
(down 2.0%)
Mag size reduced: 160.0 → 100.0
(down 37.5%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 35.0m → 45.0m
(up 28.6%)
DOT count reduced: 8.0 → 5.0
(down 37.5%)
DOT damage increased: 3.0 → 8.0
(up 166.67%)
Golden Apocalypse Fire
Base damage reduced: 12.5 → 11.0
(down 12.0%)
Piercing rate reduced: 37.0% → 35.0%
(down 2.0%)
Mag size reduced: 160.0 → 100.0
(down 37.5%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 35.0m → 45.0m
(up 28.6%)
Lightning Apocalypse Fire
Base damage reduced: 12.5 → 11.0
(down 12.0%)
Piercing rate reduced: 37.0% → 35.0%
(down 2.0%)
Mag size reduced: 160.0 → 100.0
(down 37.5%)
Weapon draw time increased: 0.3s → 0.4s
(up 33.33%)
Effective distance increased: 35.0m → 45.0m
(up 28.6%)
Shotgun
Trench Gun
Base damage reduced: 120.0 → 72.0
(down 40.0%)
Mag size reduced: 6.0 → 5.0
(down 16.67%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 9.1%
Moving inaccuracy:
down 36.4%
Inaccuracy spread rate:
up 72.7%
Inaccuracy spread recovery:
up 45.5%
Golden Camo Trench Gun
Base damage reduced: 95.0 → 72.0
(down 24.2%)
Reserve size reduced: 30.0 → 24.0
(down 20.0%)
Fire rate reduced: 2.0/s → 1.43/s
(down 28.57%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 26.9%
Moving inaccuracy:
down 50.0%
Inaccuracy spread rate:
up 61.5%
Inaccuracy spread recovery:
up 38.5%
Turbo Shooter
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Piercing rate reduced: 30.0% → 25.0%
(down 5.0%)
Reload time reduced: 0.4s → 0.3s
(down 25.0%)
Effective distance reduced: 190.0m → 100.0m
(down 47.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 58.3%
Inaccuracy spread rate:
up 66.7%
Inaccuracy spread recovery:
up 41.7%
Silver Turbo Shooter
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Piercing rate reduced: 30.0% → 25.0%
(down 5.0%)
Reload time reduced: 0.4s → 0.3s
(down 25.0%)
Effective distance reduced: 190.0m → 100.0m
(down 47.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 33.3%
Moving inaccuracy:
down 58.3%
Inaccuracy spread rate:
up 66.7%
Inaccuracy spread recovery:
up 41.7%
Antique Bernie Shotgun
Base damage reduced: 90.0 → 82.0
(down 8.9%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Piercing rate reduced: 35.0% → 25.0%
(down 10.0%)
Mag size increased: 1.0 → 2.0
(up 100.0%)
Reserve size increased: 20.0 → 22.0
(up 10.0%)
Reload time reduced: 0.6s → 0.3s
(down 50.0%)
Effective distance reduced: 150.0m → 100.0m
(down 33.3%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Projectiles per shot reduced: 10.0 → 6.0
(down 40.0%)
Precision & spread:
Standing inaccuracy:
down 50.0%
Moving inaccuracy:
down 68.8%
Inaccuracy spread rate:
up 50.0%
Inaccuracy spread recovery:
up 31.2%
Twelve
Base damage reduced: 115.0 → 64.0
(down 44.3%)
Piercing rate increased: 20.0% → 30.0%
(up 10.0%)
Weapon draw time reduced: 0.4s → 0.3s
(down 25.0%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 36.8%
Moving inaccuracy:
down 52.6%
Inaccuracy spread rate:
up 42.1%
Inaccuracy spread recovery:
up 26.3%
Custom Twelve
Base damage reduced: 115.0 → 64.0
(down 44.3%)
Piercing rate increased: 20.0% → 30.0%
(up 10.0%)
Weapon draw time reduced: 0.4s → 0.3s
(down 25.0%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 36.8%
Moving inaccuracy:
down 52.6%
Inaccuracy spread rate:
up 42.1%
Inaccuracy spread recovery:
up 26.3%
Lightning Twelve
Base damage reduced: 115.0 → 64.0
(down 44.3%)
Piercing rate increased: 20.0% → 30.0%
(up 10.0%)
Weapon draw time reduced: 0.4s → 0.3s
(down 25.0%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 36.8%
Moving inaccuracy:
down 52.6%
Inaccuracy spread rate:
up 42.1%
Inaccuracy spread recovery:
up 26.3%
DOT damage reduced: 2.0 → 0.0
(down 100.0%)
Tactical Shotgun
Base damage reduced: 120.0 → 78.0
(down 35.0%)
Effective distance reduced: 180.0m → 150.0m
(down 16.7%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 27.3%
Moving inaccuracy:
down 54.5%
Inaccuracy spread rate:
up 72.7%
Inaccuracy spread recovery:
up 45.5%
Custom Tactical Shotgun
Base damage reduced: 120.0 → 78.0
(down 35.0%)
Effective distance reduced: 180.0m → 150.0m
(down 16.7%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 27.3%
Moving inaccuracy:
down 54.5%
Inaccuracy spread rate:
up 72.7%
Inaccuracy spread recovery:
up 45.5%
Camper Killer
Base damage reduced: 46.0 → 45.0
(down 2.2%)
Crit chance reduced: 12.0% → 0%
(down 12.0%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Reload time reduced: 0.36s → 0.35s
(down 2.78%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 25.0%
Moving inaccuracy:
down 55.0%
Inaccuracy spread rate:
up 45.0%
Inaccuracy spread recovery:
up 50.0%
Desert Camper Killer
Base damage reduced: 46.0 → 45.0
(down 2.2%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Reload time reduced: 0.36s → 0.35s
(down 2.78%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 25.0%
Moving inaccuracy:
down 55.0%
Inaccuracy spread rate:
up 45.0%
Inaccuracy spread recovery:
up 50.0%
Shocking Pink Bernie Shotgun
Base damage reduced: 46.0 → 45.0
(down 2.2%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Reload time reduced: 0.36s → 0.35s
(down 2.78%)
Effective distance reduced: 180.0m → 100.0m
(down 44.4%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 25.0%
Moving inaccuracy:
down 55.0%
Inaccuracy spread rate:
up 45.0%
Inaccuracy spread recovery:
up 50.0%
Grenade Launcher
New Tuber
Base damage reduced: 75.0 → 65.0
(down 13.3%)
Piercing rate reduced: 20.0% → 15.0%
(down 5.0%)
Reload time increased: 0.35s → 0.5s
(up 42.86%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Explosion delay increased: 2.0s → 2.5s
(up 25.0%)
Fire Lake
Base damage increased: 50.0 → 75.0
(up 50.0%)
Piercing rate reduced: 15.0% → 10.0%
(down 5.0%)
Mag size reduced: 4.0 → 2.0
(down 50.0%)
Reserve size reduced: 20.0 → 14.0
(down 30.0%)
Fire rate reduced: 1.67/s → 1.25/s
(down 25.0%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Custom Fire Lake
Base damage increased: 50.0 → 75.0
(up 50.0%)
Piercing rate reduced: 15.0% → 10.0%
(down 5.0%)
Mag size reduced: 4.0 → 2.0
(down 50.0%)
Reserve size reduced: 20.0 → 14.0
(down 30.0%)
Fire rate reduced: 1.67/s → 1.25/s
(down 25.0%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Marauder
Base damage reduced: 75.0 → 60.0
(down 20.0%)
Reserve size reduced: 24.0 → 21.0
(down 12.5%)
Reload time increased: 0.35s → 0.4s
(up 14.29%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Explosion delay increased: 2.0s → 2.5s
(up 25.0%)
Custom Marauder
Base damage reduced: 75.0 → 60.0
(down 20.0%)
Reserve size reduced: 24.0 → 21.0
(down 12.5%)
Reload time increased: 0.35s → 0.4s
(up 14.29%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Explosion delay increased: 2.0s → 2.5s
(up 25.0%)
Lightning Marauder
Base damage reduced: 75.0 → 60.0
(down 20.0%)
Reserve size reduced: 24.0 → 21.0
(down 12.5%)
Reload time increased: 0.35s → 0.4s
(up 14.29%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Explosion delay increased: 2.0s → 2.5s
(up 25.0%)
DOT damage reduced: 2.0 → 0.0
(down 100.0%)
Snooby
Base damage reduced: 74.0 → 65.0
(down 12.2%)
Piercing rate reduced: 28.0% → 15.0%
(down 13.0%)
Reserve size reduced: 18.0 → 16.0
(down 11.1%)
Reload time reduced: 0.6s → 0.5s
(down 16.67%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Custom Snooby
Base damage reduced: 74.0 → 65.0
(down 12.2%)
Piercing rate reduced: 28.0% → 15.0%
(down 13.0%)
Reserve size reduced: 18.0 → 16.0
(down 11.1%)
Reload time reduced: 0.6s → 0.5s
(down 16.67%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Blazing Snooby
Base damage reduced: 74.0 → 65.0
(down 12.2%)
Piercing rate reduced: 28.0% → 15.0%
(down 13.0%)
Reserve size reduced: 18.0 → 16.0
(down 11.1%)
Reload time reduced: 0.6s → 0.5s
(down 16.67%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
DOT damage reduced: 3.0 → 0.0
(down 100.0%)
Spitter
Base damage reduced: 60.0 → 35.0
(down 41.7%)
Piercing rate reduced: 20.0% → 15.0%
(down 5.0%)
Fire rate increased: 1.67/s → 2.13/s
(up 27.66%)
Reload time reduced: 0.5s → 0.38s
(down 24.0%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Custom Spitter
Base damage reduced: 60.0 → 35.0
(down 41.7%)
Piercing rate reduced: 20.0% → 15.0%
(down 5.0%)
Fire rate increased: 1.67/s → 2.13/s
(up 27.66%)
Reload time reduced: 0.5s → 0.38s
(down 24.0%)
Weapon draw time increased: 0.23s → 0.4s
(up 73.91%)
Rocket Launcher
Tank Buster
Base damage increased: 75.0 → 80.0
(up 6.7%)
Piercing rate reduced: 30.0% → 25.0%
(down 5.0%)
Fire rate reduced: 1.3/s → 1.11/s
(down 14.44%)
Weapon draw time increased: 0.5s → 0.7s
(up 40.0%)
TDW-4
Base damage reduced: 75.0 → 65.0
(down 13.3%)
Crit chance increased: 0% → 25.0%
(up 25.0%)
Piercing rate reduced: 30.0% → 20.0%
(down 10.0%)
Fire rate increased: 1.3/s → 1.33/s
(up 2.67%)
Weapon draw time increased: 0.5s → 0.7s
(up 40.0%)
Digital Camo TDW-4
Base damage reduced: 75.0 → 65.0
(down 13.3%)
Crit chance increased: 0% → 25.0%
(up 25.0%)
Piercing rate reduced: 30.0% → 20.0%
(down 10.0%)
Fire rate increased: 1.3/s → 1.33/s
(up 2.67%)
Weapon draw time increased: 0.5s → 0.7s
(up 40.0%)
Mass Breaker
Base damage reduced: 83.0 → 75.0
(down 9.6%)
Piercing rate reduced: 35.0% → 20.0%
(down 15.0%)
Mag size increased: 1.0 → 2.0
(up 100.0%)
Fire rate reduced: 1.25/s → 0.65/s
(down 48.05%)
Reload time increased: 0.65s → 0.7s
(up 7.69%)
Weapon draw time increased: 0.5s → 0.7s
(up 40.0%)
Dark Green Armor Breaker
Base damage reduced: 83.0 → 75.0
(down 9.6%)
Piercing rate reduced: 35.0% → 20.0%
(down 15.0%)
Mag size increased: 1.0 → 2.0
(up 100.0%)
Fire rate reduced: 1.25/s → 0.65/s
(down 48.05%)
Reload time increased: 0.65s → 0.7s
(up 7.69%)
Weapon draw time increased: 0.5s → 0.7s
(up 40.0%)
Backdraft
Base damage reduced: 80.0 → 70.0
(down 12.5%)
Crit chance reduced: 12.0% → 0%
(down 12.0%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate reduced: 35.0% → 25.0%
(down 10.0%)
Fire rate increased: 1.25/s → 1.33/s
(up 6.67%)
Reload time reduced: 0.75s → 0.7s
(down 6.67%)
Yeti Camo Backdraft
Base damage reduced: 80.0 → 70.0
(down 12.5%)
Crit chance reduced: 12.0% → 0%
(down 12.0%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate reduced: 35.0% → 25.0%
(down 10.0%)
Fire rate increased: 1.25/s → 1.33/s
(up 6.67%)
Reload time reduced: 0.75s → 0.7s
(down 6.67%)
Shocking Pink Bernie Backdraft
Base damage reduced: 80.0 → 70.0
(down 12.5%)
Crit chance reduced: 12.0% → 0%
(down 12.0%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate reduced: 35.0% → 25.0%
(down 10.0%)
Fire rate increased: 1.25/s → 1.33/s
(up 6.67%)
Reload time reduced: 0.75s → 0.7s
(down 6.67%)
Antique Bernie Launcher
Base damage reduced: 83.0 → 73.0
(down 12.0%)
Crit chance increased: 0% → 20.0%
(up 20.0%)
Piercing rate reduced: 35.0% → 20.0%
(down 15.0%)
Mag size increased: 1.0 → 2.0
(up 100.0%)
Reserve size reduced: 19.0 → 16.0
(down 15.8%)
Weapon draw time increased: 0.5s → 0.7s
(up 40.0%)
Longsword
Assassin Blade
Base damage reduced: 28.0 → 25.0
(down 10.7%)
Piercing rate reduced: 55.0% → 45.0%
(down 10.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size reduced: 0.97m² → 0.84m²
(down 13.85%)
Red Katana
Base damage reduced: 28.0 → 25.0
(down 10.7%)
Piercing rate reduced: 55.0% → 45.0%
(down 10.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size reduced: 0.97m² → 0.84m²
(down 13.85%)
Red Striped Blade
Base damage increased: 21.0 → 25.0
(up 19.0%)
Crit chance reduced: 18.0% → 10.0%
(down 8.0%)
Crit multiplier reduced: 2.5x → 2.0x
(down 20.0%)
Piercing rate increased: 40.0% → 45.0%
(up 5.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Cutlass
Base damage reduced: 27.0 → 26.5
(down 1.9%)
Crit chance reduced: 10.0% → 8.0%
(down 2.0%)
Piercing rate reduced: 60.0% → 35.0%
(down 25.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Dark Cutlass
Base damage reduced: 27.0 → 26.5
(down 1.9%)
Crit chance reduced: 10.0% → 8.0%
(down 2.0%)
Piercing rate reduced: 60.0% → 35.0%
(down 25.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
GunZ 2's Spirit Blade
Base damage reduced: 27.0 → 26.5
(down 1.9%)
Crit chance reduced: 10.0% → 8.0%
(down 2.0%)
Piercing rate reduced: 60.0% → 35.0%
(down 25.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Blazing Curved Blade
Base damage reduced: 27.0 → 26.5
(down 1.9%)
Crit chance reduced: 10.0% → 8.0%
(down 2.0%)
Piercing rate reduced: 60.0% → 35.0%
(down 25.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Straight Blade
Base damage reduced: 27.0 → 24.0
(down 11.1%)
Crit chance increased: 10.0% → 15.0%
(up 5.0%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Piercing rate reduced: 60.0% → 35.0%
(down 25.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Black Straight Blade
Base damage reduced: 27.0 → 24.0
(down 11.1%)
Crit chance increased: 10.0% → 15.0%
(up 5.0%)
Crit multiplier increased: 1.5x → 2.0x
(up 33.33%)
Piercing rate reduced: 60.0% → 35.0%
(down 25.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Saw Blade
Base damage increased: 21.0 → 22.0
(up 4.8%)
Crit chance reduced: 18.0% → 17.0%
(down 1.0%)
Piercing rate reduced: 40.0% → 35.0%
(down 5.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Bloody Saw Blade
Base damage increased: 21.0 → 22.0
(up 4.8%)
Crit chance reduced: 18.0% → 17.0%
(down 1.0%)
Piercing rate reduced: 40.0% → 35.0%
(down 5.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Saw Lightning Blade
Base damage increased: 21.0 → 22.0
(up 4.8%)
Crit chance reduced: 18.0% → 17.0%
(down 1.0%)
Piercing rate reduced: 40.0% → 35.0%
(down 5.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Saw Rainbow Blade
Base damage increased: 21.0 → 22.0
(up 4.8%)
Crit chance reduced: 18.0% → 17.0%
(down 1.0%)
Piercing rate reduced: 40.0% → 35.0%
(down 5.0%)
Weapon draw time increased: 0.3s → 0.6s
(up 100.0%)
Guard size increased: 0.71m² → 0.84m²
(up 17.48%)
Saber Blade
Base damage reduced: 28.0 → 22.0
(down 21.4%)
Weapon draw time increased: 0.3s → 0.35s
(up 16.67%)
Shadow Saber Blade
Base damage reduced: 28.0 → 22.0
(down 21.4%)
Weapon draw time increased: 0.3s → 0.35s
(up 16.67%)
Golden Saber Blade
Base damage reduced: 28.0 → 22.0
(down 21.4%)
Weapon draw time increased: 0.3s → 0.35s
(up 16.67%)
Void Saber Blade
Base damage reduced: 28.0 → 22.0
(down 21.4%)
Weapon draw time increased: 0.3s → 0.35s
(up 16.67%)
Blunt Weapon
Mace
Base damage reduced: 28.0 → 24.0
(down 14.3%)
Crit chance increased: 6.0% → 10.0%
(up 4.0%)
Crit multiplier increased: 1.5x → 1.7x
(up 13.33%)
Piercing rate increased: 10.0% → 30.0%
(up 20.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Red Mace
Base damage reduced: 28.0 → 24.0
(down 14.3%)
Crit chance increased: 6.0% → 10.0%
(up 4.0%)
Crit multiplier increased: 1.5x → 1.7x
(up 13.33%)
Piercing rate increased: 10.0% → 30.0%
(up 20.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Mesopotamian Round Mace
Base damage increased: 20.0 → 24.0
(up 20.0%)
Crit chance reduced: 13.0% → 10.0%
(down 3.0%)
Piercing rate reduced: 35.0% → 30.0%
(down 5.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Spiked Bat
Base damage reduced: 24.0 → 22.0
(down 8.3%)
Crit chance increased: 5.0% → 8.0%
(up 3.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate increased: 40.0% → 48.0%
(up 8.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Red Spiked Bat
Base damage reduced: 24.0 → 22.0
(down 8.3%)
Crit chance increased: 5.0% → 8.0%
(up 3.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate increased: 40.0% → 48.0%
(up 8.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Steel Bat
Base damage reduced: 28.0 → 25.0
(down 10.7%)
Crit chance reduced: 6.0% → 3.0%
(down 3.0%)
Piercing rate increased: 10.0% → 15.0%
(up 5.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Black Steel Bat
Base damage reduced: 28.0 → 25.0
(down 10.7%)
Crit chance reduced: 6.0% → 3.0%
(down 3.0%)
Piercing rate increased: 10.0% → 15.0%
(up 5.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Lightning Steel Bat
Base damage reduced: 28.0 → 25.0
(down 10.7%)
Crit chance reduced: 6.0% → 3.0%
(down 3.0%)
Piercing rate increased: 10.0% → 15.0%
(up 5.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Steel Baton
Crit chance increased: 5.0% → 8.0%
(up 3.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 40.0% → 38.0%
(down 2.0%)
Weapon draw time increased: 0.32s → 0.35s
(up 9.38%)
Black Baton
Crit chance increased: 5.0% → 8.0%
(up 3.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 40.0% → 38.0%
(down 2.0%)
Weapon draw time increased: 0.32s → 0.35s
(up 9.38%)
Bone Breaker
Base damage increased: 20.0 → 23.0
(up 15.0%)
Crit multiplier increased: 1.7x → 2.0x
(up 17.65%)
Piercing rate reduced: 35.0% → 20.0%
(down 15.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Black Bone Breaker
Base damage increased: 20.0 → 23.0
(up 15.0%)
Crit multiplier increased: 1.7x → 2.0x
(up 17.65%)
Piercing rate reduced: 35.0% → 20.0%
(down 15.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Golden Bone Breaker
Base damage increased: 20.0 → 23.0
(up 15.0%)
Crit multiplier increased: 1.7x → 2.0x
(up 17.65%)
Piercing rate reduced: 35.0% → 20.0%
(down 15.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Blazing Bone Breaker
Base damage increased: 20.0 → 23.0
(up 15.0%)
Crit multiplier increased: 1.7x → 2.0x
(up 17.65%)
Piercing rate reduced: 35.0% → 20.0%
(down 15.0%)
Weapon draw time increased: 0.32s → 0.5s
(up 56.25%)
Shield
Suppression Shield
Crit chance increased: 5.0% → 10.0%
(up 5.0%)
Piercing rate increased: 15.0% → 20.0%
(up 5.0%)
Guard size reduced: 1.94m² → 1.2m²
(down 38.2%)
Passive melee damage reduction reduced: 10.0% → 5.0%
(down 5.0%)
Passive ranged damage reduction reduced: 13.0% → 8.0%
(down 5.0%)
Red Suppression Shield
Crit chance increased: 5.0% → 10.0%
(up 5.0%)
Piercing rate increased: 15.0% → 20.0%
(up 5.0%)
Guard size reduced: 1.94m² → 1.2m²
(down 38.2%)
Passive melee damage reduction reduced: 10.0% → 5.0%
(down 5.0%)
Passive ranged damage reduction reduced: 13.0% → 8.0%
(down 5.0%)
Blizzard Shield
Base damage increased: 21.0 → 29.0
(up 38.1%)
Crit chance reduced: 15.0% → 10.0%
(down 5.0%)
Crit multiplier reduced: 2.0x → 1.8x
(down 10.0%)
Piercing rate reduced: 25.0% → 20.0%
(down 5.0%)
Guard size reduced: 1.53m² → 1.2m²
(down 21.6%)
Passive melee damage reduction reduced: 10.5% → 5.0%
(down 5.5%)
Passive ranged damage reduction increased: 1.0% → 8.0%
(up 7.0%)
Legion Shield
Base damage increased: 30.0 → 31.0
(up 3.3%)
Crit chance reduced: 8.0% → 5.0%
(down 3.0%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate increased: 10.0% → 15.0%
(up 5.0%)
Weapon draw time reduced: 0.4s → 0.33s
(down 17.5%)
Passive melee damage reduction increased: 1.0% → 5.0%
(up 4.0%)
Passive ranged damage reduction increased: 1.0% → 8.0%
(up 7.0%)
Red Legion Shield
Base damage increased: 30.0 → 31.0
(up 3.3%)
Crit chance reduced: 8.0% → 5.0%
(down 3.0%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate increased: 10.0% → 15.0%
(up 5.0%)
Weapon draw time reduced: 0.4s → 0.33s
(down 17.5%)
Passive melee damage reduction increased: 1.0% → 5.0%
(up 4.0%)
Passive ranged damage reduction increased: 1.0% → 8.0%
(up 7.0%)
Golden Legion Shield
Base damage increased: 30.0 → 31.0
(up 3.3%)
Crit chance reduced: 8.0% → 5.0%
(down 3.0%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate increased: 10.0% → 15.0%
(up 5.0%)
Weapon draw time reduced: 0.4s → 0.33s
(down 17.5%)
Passive melee damage reduction increased: 1.0% → 5.0%
(up 4.0%)
Passive ranged damage reduction increased: 1.0% → 8.0%
(up 7.0%)
Body Bunker
Base damage reduced: 29.0 → 21.0
(down 27.6%)
Crit chance increased: 5.0% → 8.0%
(up 3.0%)
Piercing rate increased: 15.0% → 20.0%
(up 5.0%)
Green Camo Body Bunker
Base damage reduced: 29.0 → 21.0
(down 27.6%)
Crit chance increased: 5.0% → 8.0%
(up 3.0%)
Piercing rate increased: 15.0% → 20.0%
(up 5.0%)
Lightning Body Bunker
Base damage reduced: 29.0 → 21.0
(down 27.6%)
Crit chance increased: 5.0% → 8.0%
(up 3.0%)
Piercing rate increased: 15.0% → 20.0%
(up 5.0%)
Bomb Shield
Base damage reduced: 30.0 → 17.0
(down 43.3%)
Crit chance increased: 8.0% → 10.0%
(up 2.0%)
Crit multiplier reduced: 2.0x → 1.8x
(down 10.0%)
Piercing rate increased: 10.0% → 35.0%
(up 25.0%)
Weapon draw time reduced: 0.4s → 0.25s
(down 37.5%)
Passive melee damage reduction increased: 1.0% → 13.0%
(up 12.0%)
Passive ranged damage reduction increased: 1.0% → 16.0%
(up 15.0%)
Urban Camo Bomb Shield
Base damage reduced: 30.0 → 17.0
(down 43.3%)
Crit chance increased: 8.0% → 10.0%
(up 2.0%)
Crit multiplier reduced: 2.0x → 1.8x
(down 10.0%)
Piercing rate increased: 10.0% → 35.0%
(up 25.0%)
Weapon draw time reduced: 0.4s → 0.25s
(down 37.5%)
Passive melee damage reduction increased: 1.0% → 13.0%
(up 12.0%)
Passive ranged damage reduction increased: 1.0% → 16.0%
(up 15.0%)
Lion Face
Base damage increased: 21.0 → 26.0
(up 23.8%)
Crit chance reduced: 15.0% → 13.0%
(down 2.0%)
Crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Piercing rate reduced: 25.0% → 15.0%
(down 10.0%)
Passive melee damage reduction reduced: 10.5% → 5.0%
(down 5.5%)
Passive ranged damage reduction increased: 1.0% → 8.0%
(up 7.0%)
Golden Lion Face
Base damage increased: 21.0 → 26.0
(up 23.8%)
Crit chance reduced: 15.0% → 13.0%
(down 2.0%)
Crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Piercing rate reduced: 25.0% → 15.0%
(down 10.0%)
Passive melee damage reduction reduced: 10.5% → 5.0%
(down 5.5%)
Passive ranged damage reduction increased: 1.0% → 8.0%
(up 7.0%)
Blazing Lion Face
Base damage increased: 21.0 → 26.0
(up 23.8%)
Crit chance reduced: 15.0% → 13.0%
(down 2.0%)
Crit multiplier increased: 2.0x → 2.5x
(up 25.0%)
Piercing rate reduced: 25.0% → 15.0%
(down 10.0%)
Passive melee damage reduction reduced: 10.5% → 5.0%
(down 5.5%)
Passive ranged damage reduction increased: 1.0% → 8.0%
(up 7.0%)
Combat Knife
Soidier Knife
Base damage reduced: 28.0 → 27.0
(down 3.6%)
Crit chance increased: 9.0% → 11.0%
(up 2.0%)
Crit multiplier increased: 1.8x → 2.0x
(up 11.11%)
Piercing rate reduced: 40.0% → 35.0%
(down 5.0%)
Jade Dragon Knife
Base damage increased: 24.0 → 25.0
(up 4.2%)
Crit chance reduced: 30.0% → 14.0%
(down 16.0%)
Crit multiplier increased: 2.1x → 2.5x
(up 19.05%)
Piercing rate reduced: 35.0% → 25.0%
(down 10.0%)
Guard size reduced: 0.63m² → 0.56m²
(down 11.11%)
Red Dragon Knife
Base damage increased: 24.0 → 25.0
(up 4.2%)
Crit chance reduced: 30.0% → 14.0%
(down 16.0%)
Crit multiplier increased: 2.1x → 2.5x
(up 19.05%)
Piercing rate reduced: 35.0% → 25.0%
(down 10.0%)
Guard size reduced: 0.63m² → 0.56m²
(down 11.11%)
Shocking Pink Bernie Knife
Base damage increased: 24.0 → 25.0
(up 4.2%)
Crit chance reduced: 30.0% → 14.0%
(down 16.0%)
Crit multiplier increased: 2.1x → 2.5x
(up 19.05%)
Piercing rate reduced: 35.0% → 25.0%
(down 10.0%)
Guard size reduced: 0.63m² → 0.56m²
(down 11.11%)
Survival Knife
Base damage reduced: 28.0 → 25.0
(down 10.7%)
Crit chance increased: 9.0% → 10.0%
(up 1.0%)
Crit multiplier reduced: 1.8x → 1.7x
(down 5.56%)
Piercing rate increased: 40.0% → 55.0%
(up 15.0%)
Weapon draw time reduced: 0.42s → 0.35s
(down 16.67%)
Guard size increased: 0.56m² → 0.73m²
(up 31.25%)
Desert Survival Knife
Base damage reduced: 28.0 → 25.0
(down 10.7%)
Crit chance increased: 9.0% → 10.0%
(up 1.0%)
Crit multiplier reduced: 1.8x → 1.7x
(down 5.56%)
Piercing rate increased: 40.0% → 55.0%
(up 15.0%)
Weapon draw time reduced: 0.42s → 0.35s
(down 16.67%)
Guard size increased: 0.56m² → 0.73m²
(up 31.25%)
Slasher Knife
Base damage reduced: 35.0 → 30.0
(down 14.3%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate increased: 25.0% → 30.0%
(up 5.0%)
Guard size reduced: 0.73m² → 0.56m²
(down 23.81%)
Black Slasher Knife
Base damage reduced: 35.0 → 30.0
(down 14.3%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate increased: 25.0% → 30.0%
(up 5.0%)
Guard size reduced: 0.73m² → 0.56m²
(down 23.81%)
Antique Bernie Knife
Base damage reduced: 35.0 → 30.0
(down 14.3%)
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Piercing rate increased: 25.0% → 30.0%
(up 5.0%)
Guard size reduced: 0.73m² → 0.56m²
(down 23.81%)
Whip
Earthworm Tail
Base damage reduced: 30.0 → 27.5
(down 8.3%)
Crit chance increased: 5.0% → 10.0%
(up 5.0%)
Crit multiplier increased: 1.6x → 1.7x
(up 6.25%)
Piercing rate increased: 25.0% → 30.0%
(up 5.0%)
Guard size reduced: 0.98m² → 0.7m²
(down 28.39%)
Anaconda Tail
Base damage reduced: 30.0 → 26.0
(down 13.3%)
Crit chance increased: 5.0% → 7.0%
(up 2.0%)
Crit multiplier increased: 1.6x → 1.7x
(up 6.25%)
Piercing rate increased: 25.0% → 45.0%
(up 20.0%)
Dark Anaconda Tail
Base damage reduced: 30.0 → 26.0
(down 13.3%)
Crit chance increased: 5.0% → 7.0%
(up 2.0%)
Crit multiplier increased: 1.6x → 1.7x
(up 6.25%)
Piercing rate increased: 25.0% → 45.0%
(up 20.0%)
Dragon Tail
Base damage increased: 22.0 → 24.0
(up 9.1%)
Black Dragon Tail
Base damage increased: 22.0 → 24.0
(up 9.1%)
Lightning Dragon Tail
Base damage increased: 22.0 → 24.0
(up 9.1%)
Twin Swords
Assassin Daggers
Base damage increased: 20.0 → 22.0
(up 10.0%)
Crit chance increased: 3.0% → 10.0%
(up 7.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 65.0% → 45.0%
(down 20.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Green Monster Daggers
Base damage increased: 16.0 → 22.0
(up 37.5%)
Crit chance reduced: 15.0% → 10.0%
(down 5.0%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Piercing rate increased: 35.0% → 45.0%
(up 10.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Royal Daggers
Base damage increased: 18.0 → 22.5
(up 25.0%)
Crit chance reduced: 9.0% → 5.0%
(down 4.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 65.0% → 45.0%
(down 20.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Red Dragon Daggers
Base damage increased: 18.0 → 22.5
(up 25.0%)
Crit chance reduced: 9.0% → 5.0%
(down 4.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 65.0% → 45.0%
(down 20.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Ivory Daggers
Base damage increased: 18.0 → 23.0
(up 27.8%)
Crit chance reduced: 9.0% → 3.0%
(down 6.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 65.0% → 35.0%
(down 30.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Black Ivory Daggers
Base damage increased: 18.0 → 23.0
(up 27.8%)
Crit chance reduced: 9.0% → 3.0%
(down 6.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 65.0% → 35.0%
(down 30.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Demonic Daggers
Crit chance increased: 3.0% → 5.0%
(up 2.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 65.0% → 55.0%
(down 10.0%)
Weapon draw time increased: 0.3s → 0.35s
(up 16.67%)
Guard size increased: 0.65m² → 0.77m²
(up 18.46%)
Bloody Demonic Daggers
Crit chance increased: 3.0% → 5.0%
(up 2.0%)
Crit multiplier reduced: 1.7x → 1.5x
(down 11.76%)
Piercing rate reduced: 65.0% → 55.0%
(down 10.0%)
Weapon draw time increased: 0.3s → 0.35s
(up 16.67%)
Guard size increased: 0.65m² → 0.77m²
(up 18.46%)
Spectral Daggers
Base damage increased: 16.0 → 21.0
(up 31.2%)
Piercing rate increased: 35.0% → 40.0%
(up 5.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
White Spectral Daggers
Base damage increased: 16.0 → 21.0
(up 31.2%)
Piercing rate increased: 35.0% → 40.0%
(up 5.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Lightning Spectral Daggers
Base damage increased: 16.0 → 21.0
(up 31.2%)
Piercing rate increased: 35.0% → 40.0%
(up 5.0%)
Weapon draw time increased: 0.3s → 0.5s
(up 66.67%)
Lever Action Rifle
Eagle Hunter
Base damage reduced: 80.0 → 65.0
(down 18.8%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Piercing rate increased: 30.0% → 35.0%
(up 5.0%)
Reload time increased: 0.35s → 0.4s
(up 14.29%)
Effective distance reduced: 390.0m → 300.0m
(down 23.1%)
Precision & spread:
Standing inaccuracy:
up 50.0%
Moving inaccuracy:
up 350.0%
Inaccuracy spread rate:
up 330.0%
Inaccuracy spread recovery:
up 320.0%
Tactical Cowboy
Base damage reduced: 80.0 → 73.0
(down 8.8%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Mag size reduced: 4.0 → 3.0
(down 25.0%)
Reserve size reduced: 36.0 → 24.0
(down 33.3%)
Fire rate reduced: 1.11/s → 1.0/s
(down 10.0%)
Reload time increased: 0.35s → 0.4s
(up 14.29%)
Effective distance reduced: 390.0m → 330.0m
(down 15.4%)
Precision & spread:
Standing inaccuracy:
up 50.0%
Moving inaccuracy:
up 350.0%
Inaccuracy spread rate:
up 330.0%
Inaccuracy spread recovery:
up 320.0%
Desert Tactical Cowboy
Base damage reduced: 80.0 → 73.0
(down 8.8%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Mag size reduced: 4.0 → 3.0
(down 25.0%)
Reserve size reduced: 36.0 → 24.0
(down 33.3%)
Fire rate reduced: 1.11/s → 1.0/s
(down 10.0%)
Reload time increased: 0.35s → 0.4s
(up 14.29%)
Effective distance reduced: 390.0m → 330.0m
(down 15.4%)
Precision & spread:
Standing inaccuracy:
up 50.0%
Moving inaccuracy:
up 350.0%
Inaccuracy spread rate:
up 330.0%
Inaccuracy spread recovery:
up 320.0%
Lightning Tactical Cowboy
Base damage reduced: 80.0 → 73.0
(down 8.8%)
Crit multiplier reduced: 1.8x → 1.5x
(down 16.67%)
Mag size reduced: 4.0 → 3.0
(down 25.0%)
Reserve size reduced: 36.0 → 24.0
(down 33.3%)
Fire rate reduced: 1.11/s → 1.0/s
(down 10.0%)
Reload time increased: 0.35s → 0.4s
(up 14.29%)
Effective distance reduced: 390.0m → 330.0m
(down 15.4%)
Precision & spread:
Standing inaccuracy:
up 50.0%
Moving inaccuracy:
up 350.0%
Inaccuracy spread rate:
up 330.0%
Inaccuracy spread recovery:
up 320.0%
Defender 808
Base damage reduced: 85.0 → 80.0
(down 5.9%)
Crit multiplier reduced: 1.8x → 1.2x
(down 33.33%)
Piercing rate reduced: 35.0% → 15.0%
(down 20.0%)
Reserve size reduced: 30.0 → 25.0
(down 16.7%)
Effective distance reduced: 280.0m → 130.0m
(down 53.6%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 31.6%
Moving inaccuracy:
up 126.3%
Inaccuracy spread rate:
up 178.9%
Inaccuracy spread recovery:
up 210.5%
Silver Defender 808
Base damage reduced: 85.0 → 80.0
(down 5.9%)
Crit multiplier reduced: 1.8x → 1.2x
(down 33.33%)
Piercing rate reduced: 35.0% → 15.0%
(down 20.0%)
Reserve size reduced: 30.0 → 25.0
(down 16.7%)
Effective distance reduced: 280.0m → 130.0m
(down 53.6%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 31.6%
Moving inaccuracy:
up 126.3%
Inaccuracy spread rate:
up 178.9%
Inaccuracy spread recovery:
up 210.5%
Defender 808 R
Base damage reduced: 85.0 → 80.0
(down 5.9%)
Crit multiplier reduced: 1.8x → 1.2x
(down 33.33%)
Piercing rate reduced: 35.0% → 15.0%
(down 20.0%)
Reserve size reduced: 30.0 → 25.0
(down 16.7%)
Effective distance reduced: 280.0m → 130.0m
(down 53.6%)
Damage dropoff reduced: 60.0 → 30.0
(down 50.0%)
Precision & spread:
Standing inaccuracy:
down 31.6%
Moving inaccuracy:
up 126.3%
Inaccuracy spread rate:
up 178.9%
Inaccuracy spread recovery:
up 210.5%
Rapid Shooter
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Reserve size reduced: 50.0 → 32.0
(down 36.0%)
Reload time reduced: 0.45s → 0.35s
(down 22.22%)
Effective distance reduced: 360.0m → 300.0m
(down 16.7%)
Precision & spread:
Standing inaccuracy:
up 58.0%
Moving inaccuracy:
up 358.0%
Inaccuracy spread rate:
up 310.0%
Inaccuracy spread recovery:
up 530.0%
Grey Rapid Shooter
Crit multiplier reduced: 2.0x → 1.5x
(down 25.0%)
Reserve size reduced: 50.0 → 32.0
(down 36.0%)
Reload time reduced: 0.45s → 0.35s
(down 22.22%)
Effective distance reduced: 360.0m → 300.0m
(down 16.7%)
Precision & spread:
Standing inaccuracy:
up 58.0%
Moving inaccuracy:
up 358.0%
Inaccuracy spread rate:
up 310.0%
Inaccuracy spread recovery:
up 530.0%
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